The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776
Rang BGG
BGG #12 638
Note BGG
7,8

The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776

2023

Aide aux règles de The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 120–480 min
  • 14+
  • Complexité 3,0/5

Pour 2 joueurs

Assistant de règles pour The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776

Que voulez-vous savoir ?

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The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776 est un jeu de société sorti en 2023 pour 2 joueurs, avec des parties de 120 à 480 minutes et à partir de 14 ans. Il a été conçu par Mark Miklos et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Simulation.

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À propos du jeu

En anglais

Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis. The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31. Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized. In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?

Questions et réponses

Selon le catalogue, The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776 se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.