The Fields of Normandy XL: A Solitaire Wargame
Rang BGG
BGG #16 298
Note BGG
8,8

The Fields of Normandy XL: A Solitaire Wargame

2024

Aide aux règles de The Fields of Normandy XL: A Solitaire Wargame

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1 joueur
  • 50–70 min
  • Complexité 2,5/5

Pour 1 joueur

Assistant de règles pour The Fields of Normandy XL: A Solitaire Wargame

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

The Fields of Normandy XL: A Solitaire Wargame est un jeu de société sorti en 2024 pour 1 joueur et avec des parties de 50 à 70 minutes. Il a été conçu par Mike Lambo et ses principales mécaniques sont Dice Rolling, Grid Movement et Hexagon Grid.

À propos du jeu

En anglais

This is a sequel to The Fields of Normandy 2. It is a stand-alone game, not an expansion. It is a solitaire wargame. This game is a fairly quick playing, highly replayable and fun experience, whilst maintaining the need for tactical thinking and decision making. In the game, you will be controlling small groups of soldiers consisting of three Rifle Squads, a Machine Gun Team, a Bazooka Team, a Mortar Team, a Sniper Team and a Lieutenant, moving them around the hex maps and undertaking other orders to achieve the objective. The Fields of Normandy XL is an accessible, portable, solitaire "hex and counter" style war game in a book. 12 Full colour mission maps, rules and a counter sheet are included (to be mounted on card). You will need to provide 2 six-sided dice. Due to a range of factors, many troops from the 82nd and 101st Airborne Divisions were scattered and struggled to come under the control of division headquarters. Many of these troops formed into small groups, organised by officers and NCOs and fought behind enemy lines for up to five days. Although mainly fighting for their own lives, these groups also helped to clear significant parts of the more organised German resistance. If you have played The Fields of Normandy 2, then you will already be familiar with many of the rules for The Fields of Normandy XL. However, there are some material differences to look out for: Maps consist of almost twice as many hexes – 48 hexes compared to 28. There are now 15 potential enemy positions for each mission compared to 12 and these are, to some extent, positioned randomly each time rather than being fixed. Missions run to a maximum of 14 turns compared to 10. Maps include a new Terrain feature – Walls (instead of fences, which had no gameplay effect). Walls do have gameplay effects. Your US force now includes two new Units – a Lieutenant Unit and a Sniper Unit which both have their own Order charts. The Lieutenant now calls in Artillery strikes and therefore US Rifle Squads no longer do. US Rifle Squads can now clear Mines (or more thematically perhaps, establish a clear route through them). There is now a stacking limit of three US Units per hex. A German Tiger (tank) might appear! German Snipers are now a separate unit and operate independently to Rifle Squads. German Artillery usually has more than one possible location hex per map. -description from designer

Questions et réponses

Selon le catalogue, The Fields of Normandy XL: A Solitaire Wargame se joue à 1 personne. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.