The Presence
Rang BGG
BGG #7 582
Note BGG
7,7

The Presence

2025

Aide aux règles de The Presence

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–5 joueurs
  • 60–90 min
  • 12+
  • Complexité 3,5/5

Pour 2 joueurs

Assistant de règles pour The Presence

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

The Presence est un jeu de société sorti en 2025 pour 2 à 5 joueurs, avec des parties de 60 à 90 minutes et à partir de 12 ans. Il a été conçu par Sam Gullman et ses principales mécaniques sont Variable Player Powers, Hand Management et Player Elimination.

Extensions

Jeux similaires

À propos du jeu

En anglais

The Presence is a strategic horror-game that puts you in a Victorian-era ghost story. Each game is either fully cooperative or one-versus-all, only you have no way of knowing which one. One player plays as a spirit with unknown intentions. The others play as the visitors, who need to work together to determine whether the spirit is on their side, while also trying to find out what it wants. The visitors will try to work together while struggling with darkness, isolation, and the constant haunting of the spirit, who in turn either tries to earn their trust or secretly plan their demise. Regardless of the intentions of the spirit-player, the trust of the visitors is valuable to its goals. A benevolent spirit needs their trust to play its more powerful actions. If it does not believe that they will manage in time, it can instead turn on them and win by other means. A vengeful spirit can bide its time, sabotaging their efforts in hidden ways and use their trust to make the visitors expose themselves. Then, when they are vulnerable it can reveal its true nature. The visitors are represented on the board while the spirit moves through the house ethereally and can be in multiple locations at once. While visitors are limited by doors and passageways, the spirit can move freely, surrounding them. While the spirit-player may have very limited means to communicate, the visitors have an even tougher choice to make. If they separate and go different ways, they will not be able to speak at all. Then, they can only watch on in horror as their friend must make a perilous choice with no support. The actions of the spirit leave clues as to its true intentions and, when the secrets of the house are gradually revealed, the visitors may realize what they think they know is fatally wrong.

Questions et réponses

Selon le catalogue, The Presence se joue de 2 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.