Zeppelin Raider: Imperial German Naval Airships
Rang BGG
BGG #9 305
Note BGG
7,6

Zeppelin Raider: Imperial German Naval Airships

2019

Aide aux règles de Zeppelin Raider: Imperial German Naval Airships

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1 joueur
  • 90–300 min
  • 12+
  • Complexité 2,3/5

Pour 1 joueur

Assistant de règles pour Zeppelin Raider: Imperial German Naval Airships

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Zeppelin Raider: Imperial German Naval Airships est un jeu de société sorti en 2019 pour 1 joueur, avec des parties de 90 à 300 minutes et à partir de 12 ans. Il a été conçu par Gregory M. Smith et ses principales mécaniques sont Dice Rolling, Simulation et Solo / Solitaire Game.

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À propos du jeu

En anglais

Zeppelin Raider: Imperial German Naval Airships is a solitaire, tactical level game placing you in command of one of several models of WWI Zeppelin dirigibles as part of the Imperial German Navy. Your mission is to destroy as much English war facilities as possible via bombing raids, or to conduct reconnaissance over the North Sea...and still survive and come home. Zeppelin Raider is based on the popular Hunters game system by Gregory M. Smith that delivers a tense and nail-biting narrative throughout the course of play. The object of the game is to conduct numerous missions which include two main types: Bombing missions are required to bomb a specific geographic location in England (London, for example), whereas Scouting missions are required to scout a specific location in the North Sea. Players are not limited by the mission parameters for success; as you may choose to bomb or successfully scout somewhere else. The success of each mission can result in promotion and crew advancement. Just as in the real war, the game system involves a great deal of chance (as was the case historically), but ultimate success rests on the decisions, you make during your career. A strong historical narrative is presented without overly cumbersome or complex rules to memorize so the focus is always on game play and what critical decisions you will make during each mission. Rules cover mission selection, altitude adjustment and gas cell tracking, venting, emergency jettison, maximum altitude, dynamic lift, wind and weather effects, fuel management, bombing missions, aircraft and ship encounters, zeppelin damage, crew advancement, awards and promotion, reassignment to a newer ship, a special resupply mission to Africa, and much more! This game is highly accessible to those familiar with The Hunters or Raiders of the Deep. While Zeppelin Raiders is designed as a solitaire gaming experience, additional options for play are provided for both multi-player gaming sessions and organized tournament play.

Questions et réponses

Selon le catalogue, Zeppelin Raider: Imperial German Naval Airships se joue à 1 personne. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.