12 Realms: Ghost Galleon
Valutazione BGG
5,9

Espansione di 12 Realms

12 Realms: Ghost Galleon

2015

Aiuto con le regole di 12 Realms: Ghost Galleon

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 4–5 giocatori
  • 90 min
  • 10+
  • Complessità 3,0/5

Assistente delle regole di 12 Realms: Ghost Galleon

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12 Realms: Ghost Galleon è un’espansione di 12 Realms pubblicata nel 2015 per 4–5 giocatori, con partite da 90 minuti e dai 10 anni in su. È stato ideato da Michael Andresakis, Alexander Argyropoulos e Ignazio Corrao e le sue meccaniche principali sono Point to Point Movement, Area Majority / Influence e Cooperative Game.

Giochi simili

Informazioni sul gioco

In inglese

A terrible force was sent to the Bones Island by the Dark Lords: the Flying Dutchman. They decided to recruit the undead pirates to protect the Cursed Treasure of the Skull Cave. The curse of the Flying Dutchman falls upon the Area where it travels, and the Heroes cannot enter there and fight the Invaders. Beware now! Combine your forces with the other Heroes in order to destroy the undead pirates and take back control from the Flying Dutchman! Your mission is to destroy the Black Fortress in each active Realm but first you must take control over the Galleon by destroying the Ghost Galleon's pirates. If the Invasion marker reaches number 20 in an active Realm, then all players lose the game. To take control over the Galleon you must first destroy the 4 pirates. Each one has a question mark (?). Roll the Talent Die to determine the Talent needed to destroy each one. There are town cards and Bonus town cards that allow you to kill all the Invaders in a Realm. The pirates are not affected by ANY Town card except Musket and Pistol! The other way to destroy the Pirates is to move your Hero to the Area where the Galleon has stopped and exploit 1 Swiftness Talent in order to get on board and start the attack. Yes, this Area is Cursed, but if you state that you want to get on board and offer an extra Swiftness as a tribute, then you can enter the ship. When you take control over the Galleon, move your Hero onto it. Now you are Cursed too, and you can never leave the Galleon and as an extension you cannot buy any town cards. In each round, you can move the Galleon 1 Area forward or backward by spending 1 Swiftness Talent. If you have more Swiftness Talents, then you can exploit them to move the Galleon more than once. To destroy a Black Fortress you must exploit 2 random Talents by rolling the Talent die. First, you must move your Galleon to the Area where the Fortress is placed, and then you can attack it.

Domande e risposte

Secondo il catalogo, 12 Realms: Ghost Galleon supporta da 4 a 5 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.