A Wanderer in the Forest of Wyr
Posizione BGG
BGG #25.944
Valutazione BGG
5,7

A Wanderer in the Forest of Wyr

2016

Aiuto con le regole di A Wanderer in the Forest of Wyr

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 1 giocatore
  • 20–40 min
  • 10+
  • Complessità 1,7/5

Assistente delle regole di A Wanderer in the Forest of Wyr

Per 1 giocatore

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Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

A Wanderer in the Forest of Wyr è un gioco da tavolo pubblicato nel 2016 per 1 giocatore, con partite da 20 a 40 minuti e dai 10 anni in su. È stato ideato da Todd Sanders e le sue meccaniche principali sono Hand Management, Push Your Luck e Solo / Solitaire Game.

Giochi simili

Informazioni sul gioco

In inglese

In Wyr you wander, searching for the spellshards of your magic which have become ravens. Will you recover all eight shards and win your way home or will you ever roam among the dark trees of Wyr? A solitaire game using a one page board, 9 markers, 1 deck of playing cards and 1 six sided die. To Win: You must free each of the 8 Ravens, reclaiming their spellshards of magic before the remaining ravens reduce your health to 0. Each Raven you free will allow you to draw a Recovered Spellshard card from its deck. To Play: Each round of the game has 3 phases which are played in cycles until all Ravens are freed or your health is lost: Phase 1. Raven Flight - Draw 1 card from the Raven Flight deck and discard it face up to the bottom of the game board. The card drawn equals the number of spaces 1 or more Ravens will fly (i.e. move) this turn. Phase 2. Raven Attack - Each Raven that ends its flight on a space your marker occupies will attack you in turn. For each Raven draw 1 Raven Strength card plus 1 additional card for each freed Raven. Then, play cards from your hand into a discard pile in front of you, adding the values of each card together for your defense strength. If your defense strength is greater than the Raven’s attack strength you have freed the Spellshard. Phase 3. Wanderer Movement/Freeing - The cards in your hand are used both for defense and movement. Each card you play will go in a discard pile in front of you. Recovered Spellshards Deck - When Ravens are freed they become Spellshards you have recovered. You may use a Spellshard at any time during a round, playing them from your hand, but once a Spellshard is played it is removed from the game. This game is part of a series: The other two games are Seeker in the Forest of Wyr and Land of Enin

Editori

  • (Web published)
  • Air and Nothingness Press

Domande e risposte

Secondo il catalogo, A Wanderer in the Forest of Wyr supporta 1 giocatore. È il numero di giocatori indicato dall’editore, quindi il gioco è pensato esattamente per quel numero di partecipanti. Le varianti per gruppi di altre dimensioni, se esistono, sono descritte nel regolamento della tua edizione: consultalo prima di preparare una configurazione diversa.