All Things Zombie: I, Zombie
Valutazione BGG
7,1

Espansione di All Things Zombie: Better Dead Than Zed!

All Things Zombie: I, Zombie

2010

Aiuto con le regole di All Things Zombie: I, Zombie

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 1–8 giocatori
  • 45 min
  • 12+
  • Complessità 3,0/5

Assistente delle regole di All Things Zombie: I, Zombie

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All Things Zombie: I, Zombie è un’espansione di All Things Zombie: Better Dead Than Zed! pubblicata nel 2010 per 1–8 giocatori, con partite da 45 minuti e dai 12 anni in su. È stato ideato da Ed Teixeira e le sue meccaniche principali sono Dice Rolling.

Giochi simili

Informazioni sul gioco

In inglese

From the Two Hour Wargames Site: I, Zombie The ATZ world is complete. THE FOUR HORSEMEN HAVE ARRIVED I, Zombie is the last book in the All Things Zombie Trilogy. In the previous two books, ATZ and Haven, we gave you the "how" of the game. How do you get started? How do you shoot? How do vehicles work? Everything you need to know about how to play the game is in those two books. In I, Zombie, we focus on the 5 "W's" that will immerse you into the Zombie world. Now that you know the how it's time to take ATZ from a repetitive wargame to a full immersion game. We do this by giving you the 5 "W's". Who? What? Where? When? Why? I, Zombie provides you with: A completely populated area to game in centered around the Post-Apocalyptic town of Lake Havasu City, AZ. Smart Zombies Ragers BA Worms ..."I tremor just thinking about them!" Psionics Rules for using interiors of buildings. A complete economic system that allows you to grow your gang of survivors. The best AI in tabletop gaming that allows you to play the game solo or cooperatively with everyone on the same side. I, Zombie brings the story to life and it changes how you view All Things Zombie. I, Zombie expands upon the ATZ:BDTZ rules by adding some new rule updates (ie, alternate rules for Fast Moves)and incorporating elements from other THW games, such as PEF (Possibel Enemy Forces) from Nuts!, and the rules for lack of sleep and using boats that were originally found in the ATZ scenario "Giving up the Goat." I, Zombie also introduces new rules for building your campaign and your characters in it. With the new rules you can make enemies that will carry their grudges against to the grave and make life miserable for you in future meetings. With the new Building Interior rules, you can take the empty shells you were using as buildings and give them the rooms that they should have. Simply set up the interior tiles mark where the doors and windows are for each room, add your NPC's, Zombies, etc... and you are good to go. I, Zombie is a supplement you will need the All Things Zombie: Better Dead Then Zed rules in order to play.

Meccaniche

Editori

  • Two Hour Wargames (THW Game Design)

Domande e risposte

Secondo il catalogo, All Things Zombie: I, Zombie supporta da 1 a 8 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.