Don't L.L.A.M.A. Dice
Posizione BGG
BGG #3578
Valutazione BGG
6,6

Don't L.L.A.M.A. Dice

2021

Aiuto con le regole di Don't L.L.A.M.A. Dice

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 2–6 giocatori
  • 20 min
  • 8+
  • Complessità 1,1/5

Per 2 giocatori

Assistente delle regole di Don't L.L.A.M.A. Dice

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Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

Don't L.L.A.M.A. Dice è un gioco da tavolo pubblicato nel 2021 per 2–6 giocatori, con partite da 20 minuti e dai 8 anni in su. È stato ideato da Reiner Knizia e le sue meccaniche principali sono Push Your Luck e Dice Rolling.

Giochi simili

Informazioni sul gioco

In inglese

With the right roll of the dice in LAMA Dice, you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck. In more detail, the game lasts a number of rounds, and at the start of each round you lay out the seven "black-backed" cards that show a llama and the numbers 1-6 in a "llama row". You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn, you roll the three dice or quit the round; if you roll the dice, then: If one or more of the dice match the cards in front of you, you can discard one card for each matching die. If you roll three llamas, you can discard one point token that you've collected. If none of the dice match cards in your row, then you must take one of the llama row cards that does match and add it to your display. If none of the dice match either cards in your row or cards in the llama row, then you must take all remaining cards in the llama row, ending the round. If you quit the round, you turn your remaining cards face down and skip any subsequent turns. The round ends when the llama row is empty, when someone discards their final card, or when all players have quit. (When all but one player have quit, the final player can keep taking turns as long as they like, but if none of the dice match cards in their row, then they automatically bust and take all cards in the llama row.) You then look at the cards remaining in front of you and collect points: 10 points if you have one or more llama cards, and points equal to the card value, with each number card counting only once. If you discarded all of your cards, you can discard a previously collected point token. (Tokens are worth either 1 or 10 points, and you can always swap ten 1s for a 10 token.) You play multiple rounds until one player has collected 40 or more points, at which time the player with the fewest points wins.

Categorie

Editori

  • AMIGO
  • 999 Games
  • Gigamic
  • PaperGames (III)
  • Kikigagne?
  • Mercurio

Domande e risposte

Secondo il catalogo, Don't L.L.A.M.A. Dice supporta da 2 a 6 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.