Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Espansione di Dirtside II

Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

2012

Aiuto con le regole di Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 2–6 giocatori
  • 120 min
  • 12+

Assistente delle regole di Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

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Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command è un’espansione di Dirtside II pubblicata nel 2012 per 2–6 giocatori, con partite da 120 minuti e dai 12 anni in su. È stato ideato da Matthew Parmer e le sue meccaniche principali sono Scenario / Mission / Campaign Game.

Giochi simili

Informazioni sul gioco

In inglese

Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command was formed and the world's special forces began the process of integrating into a single command. Unity of command and training as well as integration of personnel and equipment has allowed the JSOC to start mounting missions into Synod controlled space. With the last five years worth of experience in hand the JSOC have developed new weapons and armor with which to combat the enemies of Earth. Deep within the JSOC itself is an ultra-black program code named "Myrmidon" which takes quailifying candidates and performs highly experimental cybernetic and neural enhancement surgery. Speed, Strength and Dexterity are significantly enhanced and neural implants are embedded in the subjects brain giving them perfect recall and the ability to directly link with some computer systems. Program Myrmidon has also developed a suit of advance powered armor giving their already deadly soldiers even more speed, protection and firepower. Six more scenarios and full stats for Terran Helldivers and Myrmidons as well as the backgroud information and equipment for them. —description from the publisher

Domande e risposte

Secondo il catalogo, Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command supporta da 2 a 6 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.