Holyland: Full Spectrum Warfare in the Middle East
Posizione BGG
BGG #23.373
Valutazione BGG
6,3

Holyland: Full Spectrum Warfare in the Middle East

2013

Aiuto con le regole di Holyland: Full Spectrum Warfare in the Middle East

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 1–3 giocatori
  • Complessità 3,0/5

Assistente delle regole di Holyland: Full Spectrum Warfare in the Middle East

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Holyland: Full Spectrum Warfare in the Middle East è un gioco da tavolo pubblicato nel 2013 per 1–3 giocatori. È stato ideato da Joseph Miranda e le sue meccaniche principali sono Dice Rolling, Point to Point Movement e Simulation.

Giochi simili

Informazioni sul gioco

In inglese

From the editor's website: The premise of Holy Land is that there is a revitalization of the militant Arab world. They then challenge the Israelis, using not only conventional military forces, but also the full spectrum of conflict, including insurgency and terrorism. The game includes several possible scenario options for different types of conflict. Holy Land game shows some of the major factors involved. The Holy Land game system is based upon Decision: Iraq; there are two players in Holy Land, various Arab powers and foreign fighters, the latter possibly including Al Qaeda and Iranian support, among others, and the Israelis, with possible coalition support. Both players have a set of pieces that represent both conventional and unconventional forces. Players move their pieces across the spaces on the map and engage in various kinds of conflict in order to destroy enemy forces, seize critical objectives, and change the Netwar Index, which is an index used to indicate how successful each side has been in meeting their goals. Furthermore, one unique feature of the Holy Land is that as units engage in combat, their effectiveness may increase or decrease as they gain experience in fighting, or become demoralized. The game map shows Israel and adjoining countries, divided into large rectangular boxes known as regions, representing the general geography of the area. Players deploy their units into region boxes, into the “Open” area. Each region box The game includes two maps (22x34”) and 352 counters.

Domande e risposte

Secondo il catalogo, Holyland: Full Spectrum Warfare in the Middle East supporta da 1 a 3 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.