Kamakura
Posizione BGG
BGG #29.361
Valutazione BGG
4,4

Kamakura

2011Con dati di BGG

Aiuto con le regole di Kamakura

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 5 min
  • 13+
  • Complessità 1,2/5

Assistente delle regole di Kamakura

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Kamakura è un gioco da tavolo pubblicato nel 2011 per 2–4 giocatori, con partite da 5 minuti e dai 13 anni in su. È stato ideato da Alex Montgomery, Orie Rush e Lee Mcintosh e le sue meccaniche principali sono Hand Management e Campaign / Battle Card Driven.

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Informazioni sul gioco

In inglese

Kamakura is a game of feudal Japanese warfare in which you attempt to defeat an opponent by taking their territories before they take yours; this is done by carefully choosing combinations of weapons, soldiers, and arrow barrages to attack with, while defending your own territories with a myriad of defensive techniques. Strategy, deception, and bravery will be your most valuable assets in the complex and varied game of Kamakura. The game features original artwork and game play. The premise of the game is to capture all of your opponents territories OR gain a score of 17 or more. You combine various soldiers each with unique abilities with crafty weapons in order to take territories as your own. The mechanics behind the game are card management and general strategy. As of 2014 edition: Gameplay; We’ve decided to introduce “Clan Power” cards. Each deck comes with 1 Clan Power card for each Clan, totaling 4 Clan Power cards per deck. Each Clan Power is unique, adding new strategic elements and depth. To compensate for adding the new Clan Power cards we took away 1 Naginata and 1 Yumi (the two most powerful weapons). The deck now totals 54 cards. Color coded backs have been added for easy sorting with their corresponding Clans. Updated Territories; Barrages and Walls now have point values. 1 barrage (Attack Power of 2) can take either the Farm or Village, but 2 barrages (total Attack Power of 4) are needed to take a Fortress or Palace. Walls now have a Defense Power of 2. Walls also have the ability to scout territories. For example, 1 Barrage can be played on a palace, if your opponent doesn’t have a wall, they must still reveal the Territory, but it cannot be captured. Even though the Barrage now has an Attack Power, it still may NOT be used with a soldier. Refined Card UI; Along with enhanced card and box quality we wanted to address the card design and how they explained themselves. We rethought how to phrase the descriptions and abilities of every single card. This led us to add slight iconography to the cards to further help explain the context that each card may be used in. At the top right of the Abilities box is either a sword, shield, flag or a combination of sword and shield. For more info on the 2014 edition refer to the updates section of the Kickstarter for the 2011 edition.

Edizioni

  • KamakuraenDyad Games2014
  • KamakuraenDyad Games2011

Domande e risposte

Secondo il catalogo, Kamakura supporta da 2 a 4 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.