
- Valutazione BGG
- 7,3
Man O' War: Plague Fleet
- 2 giocatori
- 180 min
- Complessità 3,0/5
- 1993

1993
Aiuto con le regole di Man O' War
Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.
Per 2 giocatori

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Man O' War è un gioco da tavolo pubblicato nel 1993 per 2–4 giocatori, con partite da 180 minuti e dai 12 anni in su. È stato ideato da Andy Jones, Nigel Stillman e Bill King e le sue meccaniche principali sono Variable Player Powers, Dice Rolling e Variable Phase Order.
In inglese
Man O' War is the game of Raging Sea Battles in the Warhammer World. As an admiral of an ocean-going war fleet you must command your ships - which can be either squadrons of Ships of the Line or heavily armored Men O' War and Independents, in the battle for supremacy of the high seas. Players choose fleets from the multitude of races of the Warhammer world. Every ship is represented by a template showing individual areas, each with a description of the items (masts, cannons etc.) in those areas - as well as the damage that they can take before being destroyed. Each location has a value that must be rolled to hit that area when attacked, along with another value that can be rolled by the defending player to possibly prevent any damage that might occur. Ships are classified one of three ways. They are either Ship of the Line (SOL) - which are designed to move as a group of three (each moving and fighting to completion before continuing on with the next ship in the squadron), a Man O' War (MOW)- which are single ships that are much larger, more powerful and crewed by larger numbers than a single SOL classed ship, or finally as an Independent (IND) - which are used individually like a Man O' War but are more in line in strength and abilities to that of a Ship of the Line. At the beginning of each turn, players determine Initiative by each rolling a die which determines who will go 1st in each phase - if the numbers are different, or how the wind direction changes if they both roll the same number. If the wind changes, the initiative roll and resolution is repeated until one player wins the die roll. Players then conduct the Magic Phase with each Admiral having his Wizard make one spell attempt if desired based on the Initiative order previously determined. If a spell is successful, the other player can try and dispel that spell just cast - but only if they have a corresponding type of magic to make the attempt. Next comes the Battle phase - which is also based on the previously determined initiative roll. Players alternate between phases of Movement/Combat, each choosing a single MOW, IND or SOL Squadron and then conducting movement (if desired) and/or making attacks, before passing the turn sequence back to their opponent. This process continues until all ships have been activated on both sides. Once that has occurred, the turn is over and a series of quick turn ending/record keeping events occurs before moving to the next turn. Game play continues for a predetermined time or until one side is destroyed, surrenders or flees the battlefield. The Main Boxed set contained 2 sets of 3 Wargalleys for the Empire and another 2 sets of 3 Wargalleys that were considered Pirates. THe main rules also included Fleet Lists and specific rules for each of the 6 Warhammer Races included in the game: The Imperial (Empire), Bretonnian, Dwarf, High Elf, Dark Elf and Orc. Each Race had had unique features, weapons and abilities that made every battle a new challenge for both players. Rules for a Campaign as well as additional pieces like playing pieces like Shoreforts were also included in the main ruleset. There were two separate expansions to the main game. The first was Plaguefleet which added rules and templates for the Chaos fleets of Khorne, Slaanesh, Tzeentch and Nurgle (collectively known as a Plaguefleet), the Skaven and finally the Chaos Dwarfs. This expansion effectively doubled the number of available fleets for the game. This expansion also included color templates for the original 6 races as well (Imperial, Bretonnian, Dwarf, High Elf, Dark Elf and Orc). The 2nd expansion Sea of Blood mainly introduced new rules for Airpower, Sea Monsters & Beasts and Allies as well as new ships for the Dwarfs and Imperial fleets. The inclusion of the Norse fleet wrapped up the content for this expansion. Finally, complete rules for an Undead fleet - as well as some expansion rules for a few of the other races, were included in several of the issues of Game Workshop's Citadel Journal magazine. A wide variety of miniatures were produced to represent the many ships detailed in the main game and expansion sets but no miniatures were ever officially made for the Undead fleet. Assembling and painting the miniatures gave the game a feeling of being "collectible" as well as being a hobby in itself. Many players have created customized ships and new ships (and even complete fleets) including rules, ships templates and completed miniatures. The largest collection of these creations is housed at Groups IO and there is a very active Facebook Page as well. Man O War is still considered by many GW fan's as one of Games Workshop's best games. The wide variety of different ships, rules for each race and relatively small investment to get up and running contributed greatly to Man O War's popularity. Even today, fans scramble to find copies of the games and with the rise in accessibility to 3D printing, getting a fleet (or two) for this out of print game has never been easier.
Secondo il catalogo, Man O' War supporta da 2 a 4 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.
La durata indicata per Man O' War è di 180 minuti, la stima dell’editore per una partita completa. La durata effettiva dipende dal gruppo, dal numero di giocatori e dalla conoscenza delle regole: le prime partite durano di più, i gruppi esperti finiscono prima. Preparazione e spiegazione delle regole non sono comprese nella stima.
Il catalogo indica Man O' War dai 12 anni in su. È la raccomandazione dell’editore e tiene conto della lettura richiesta, della complessità delle regole e dei componenti piccoli, non solo del tema. I più giovani spesso possono giocare con l’aiuto di un adulto: controlla l’età consigliata sulla tua edizione e l’esperienza del tuo gruppo con i giochi da tavolo.
Man O' War ha un punteggio di complessità di 2,6 su 5 secondo i giocatori di BoardGameGeek, il che lo rende un gioco piuttosto leggero. Il punteggio riflette quanta conoscenza delle regole, pianificazione e decisioni richiede una partita tipica. I giochi impegnativi richiedono una prima spiegazione più lunga, quindi conviene usare una guida di preparazione.
Man O' War appartiene a queste categorie: Fantasy, Wargame e Miniatures. Le sue meccaniche principali sono Variable Player Powers, Dice Rolling e Variable Phase Order. Le categorie descrivono il tema e l’ambientazione di un gioco, mentre le meccaniche descrivono ciò che i giocatori fanno davvero nel proprio turno. Ogni meccanica porta a una pagina del catalogo con giochi simili.
Gli autori accreditati di Man O' War sono: Andy Jones, Nigel Stillman e Bill King. Questi crediti provengono dai dati pubblicati del gioco e indicano le persone responsabili della sua progettazione, non gli illustratori o gli editori. Le pagine degli autori su MeepleRules raccolgono altri titoli degli stessi autori, utili quando un gioco ti piace e ne cerchi di simili.
Il catalogo classifica Man O' War come gioco base. Si gioca da solo con i componenti presenti nella scatola e non richiede altri titoli. Le espansioni, se esistono, aggiungono nuovo contenuto o nuove regole e sono elencate separatamente nel catalogo con un collegamento a questo gioco base.