M.U.L.E. The Board Game
Posizione BGG
BGG #7135
Valutazione BGG
6,5

M.U.L.E. The Board Game

2015

Aiuto con le regole di M.U.L.E. The Board Game

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 3–4 giocatori
  • 90–120 min
  • 14+
  • Complessità 2,6/5

Per 3 giocatori

Assistente delle regole di M.U.L.E. The Board Game

Cosa vuoi sapere?

Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

M.U.L.E. The Board Game è un gioco da tavolo pubblicato nel 2015 per 3–4 giocatori, con partite da 90 a 120 minuti e dai 14 anni in su. È stato ideato da Heikki Harju e le sue meccaniche principali sono Variable Player Powers, Trading e Auction / Bidding.

Giochi simili

Informazioni sul gioco

In inglese

M.U.L.E. was first published as a computer game in 1983. Inspired by board games, it became a breakthrough, then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game! In M.U.L.E. The Board Game, you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists, you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now, he's all you've got. Well, him and your fellow colonists. I wouldn't count on their help, though — not unless there's profit. Good luck. You'll need it. In M.U.L.E. (abbreviated from “Multiple Use Labor Element”), players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use, sell for profit, or stockpile for (hopefully) even more profit: - Smithore is a metal that cannot be used by players directly, but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods, they must sell Smithore to increase their production. - Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata, but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!) - Food is needed by players to take Development Actions, such as Assaying Lands or Installing/Refitting M.U.L.E.s. - Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it. There will be unexpected surpluses and shortages of different goods, causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds of ”fun” planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true colors of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame, fortune, and the honorary title of First Founder! There is also an overall Colony Retirement score, describing how your colony succeeded (or failed) as a whole.

Domande e risposte

Secondo il catalogo, M.U.L.E. The Board Game supporta da 3 a 4 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.