Operation Anaconda: Battle in Afghanistan, March 2002
Posizione BGG
BGG #18.405
Valutazione BGG
6,9

Operation Anaconda: Battle in Afghanistan, March 2002

2012

Aiuto con le regole di Operation Anaconda: Battle in Afghanistan, March 2002

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 1–2 giocatori
  • 120 min
  • Complessità 1,8/5

Assistente delle regole di Operation Anaconda: Battle in Afghanistan, March 2002

Cosa vuoi sapere?

Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

Operation Anaconda: Battle in Afghanistan, March 2002 è un gioco da tavolo pubblicato nel 2012 per 1–2 giocatori e con partite da 120 minuti. È stato ideato da Joseph Miranda e le sue meccaniche principali sono Hexagon Grid.

Giochi simili

Informazioni sul gioco

In inglese

From the publisher' website: Operation Anaconda, the battle fought between Coalition forces and Al Qaeda in eastern Afghanistan in March of 2002. This battle was a combined US-Afghan-Coalition force attempt to surround and destroy Al Qaeda forces, but the operation fell apart owing to poor command control. While technically a Coalition victory, the battle demonstrated the strengths and weaknesses of both sides. The game system is based on the "Boots" system, which makes command-control the central feature of the design. Each player commands a combat force composed of one or more sub-commands. These sub-commands are maneuvered via picking Command Chits at random; When a Command Chit is picked, that sub-command is then activated. Since players do not know the order in which those Command Chits are picked, battles become chaotic fights as players strive to create and exploit opportunities. This is a two-player game, with one player commanding Coalition forces, and the other Al Qaeda. Combat in the game is quasi-tactical. Units fire at enemy targets at range. Additionally, the Coalition player has access to various types of fire support, such as airstrikes. However, owing to the chaotic nature of the battle, fire support as well as various reinforcements appear at random. The Al Qaeda player has the advantage of his units being deployed face down so that the Coalition player must use ISR (Intelligence-Surveillance-Reconnaissance) to reveal them. Game play becomes a tense contest between asymmetrical forces in the mountains of Afghanistan.

Meccaniche

Editori

  • Decision Games (I)

Domande e risposte

Secondo il catalogo, Operation Anaconda: Battle in Afghanistan, March 2002 supporta da 1 a 2 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.