Shiloh: The Battle for Tennessee, 6-7 April, 1862
Posizione BGG
BGG #18.004
Valutazione BGG
6,6

Shiloh: The Battle for Tennessee, 6-7 April, 1862

1975

Aiuto con le regole di Shiloh: The Battle for Tennessee, 6-7 April, 1862

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 2 giocatori
  • 120 min
  • 12+
  • Complessità 2,1/5

Assistente delle regole di Shiloh: The Battle for Tennessee, 6-7 April, 1862

Per 2 giocatori

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Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

Shiloh: The Battle for Tennessee, 6-7 April, 1862 è un gioco da tavolo pubblicato nel 1975 per 2 giocatori, con partite da 120 minuti e dai 12 anni in su. È stato ideato da Redmond Aksel Simonsen, Irad B. Hardy e Kip Allen e le sue meccaniche principali sono Dice Rolling, Grid Movement e Hexagon Grid.

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Informazioni sul gioco

In inglese

"Shiloh is a tactical level simulation of the largest single battle in US military history up to that date. Before the two-day battle was ended, elements of of three complete armies totalling 100,000 men had participated, as well as elements of the US Navy. At the end of the second day, over 23,000 men were casualties. The battle ws launched by the South, hoping that the newly-created Army of the Mississippi could decisively defeat the Union Army of the Tennessee before it could link up with the Army of the Ohio. Tactically, the battle was a Marginal victory for Union forces, although its strategic implications wee much more far-reaching. Had the South succeeded in its attpempt, the state of Tennessee would have been recaptured by the Confederacy, and Union offensive power broken in the Western Theatre for at least a year. A Confederate thrust into the North would have been by no means improbable. The Union victory at Shiloh, more than any other battle, sealed the Confederacy's fate in the West." (from the Shiloh rules folder.) Shiloh is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included. Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy. A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks. Re-implemented by: Shiloh: Grant Surprised

Domande e risposte

Secondo il catalogo, Shiloh: The Battle for Tennessee, 6-7 April, 1862 supporta 2 giocatori. È il numero di giocatori indicato dall’editore, quindi il gioco è pensato esattamente per quel numero di partecipanti. Le varianti per gruppi di altre dimensioni, se esistono, sono descritte nel regolamento della tua edizione: consultalo prima di preparare una configurazione diversa.