Storming the Reich: D-Day to the Ruhr
Posizione BGG
BGG #14.947
Valutazione BGG
7,0

Storming the Reich: D-Day to the Ruhr

2010

Aiuto con le regole di Storming the Reich: D-Day to the Ruhr

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 1–2 giocatori
  • 400 min
  • Complessità 3,1/5

Assistente delle regole di Storming the Reich: D-Day to the Ruhr

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Storming the Reich: D-Day to the Ruhr è un gioco da tavolo pubblicato nel 2010 per 1–2 giocatori e con partite da 400 minuti. È stato ideato da Ted Raicer e le sue meccaniche principali sono Dice Rolling e Hexagon Grid.

Giochi simili

Informazioni sul gioco

In inglese

(from Compass Games website:) Storming the Reich is a game about the World War II Allied campaign to liberate Northwest Europe from Nazi occupation. It is a game of brutal attrition and slashing advances. Opening on the evening of D-Day, with the Allies on the beaches and the Germans reacting (albeit belatedly) to the landings, the game covers the full campaign through to the battle of the Ruhr Pocket in April of 1945. With plenty of armor, paratroop divisions, naval gunfire, air superiority and even the 79th Funnies, the Allies will break out from the beaches and race across France toward the Seine River. To keep pace with operations they will face difficult logistical decisions including the grounding of units and Red Ball Express in favor of other operations, a surprisingly thin infantry leash, and whether to give Monty the lead in offensive operations over Patton (or vice-versa)… For the Allies there’s a chance at an early auto-victory for breaking out of the landing areas ahead of schedule, but they can quickly lose the game if they don’t cross the Seine on schedule. The German player will need to counter the Allied push with a healthy dose of reinforcements (admittedly of low quality), but with very limited replacements. They will need to take advantage of opportunities to thwart the Allies such as when Monty looks the other way at Antwerp, and they can even win the game, although not the war, by launching a successful Counteroffensive (aka. The Bulge). Careful use of Panzer Brigades and Tiger Battalions in offense and defense will play a key role in stopping the Allies. Storming the Reich is a two-map game with units portrayed mostly at division level (with some armored brigades and battalions). Each hex is about 8 miles across (or about 13km). Each turn represents a month of operations except during summer where each turn is 2 weeks. For players of Red Storm over the Reich, there are many similarities such as the variable movement allowances for both sides (a key feature for fog of war, variability, replay value, and solitaire play) and the same basic combat engine. A key difference is the elimination of the Redeployment Phase. There are 3 scenarios included. Scenario one is the full 15-turn campaign using both maps, beginning on D-Day and ending in April of 1945. The second is a one-map “Normandy Breakout” scenario – at only 4 turns it is a perfect learning scenario covering the initial desperate fighting following the landings. Lastly is a one-map “Bulge to Victory” scenario where both players really get to flex their gaming muscles. Ted Raicer's game on the campaign for Northwest Europe, using a variation of his Red Storm Over the Reich system. It does not link up with Red Storm Over the Reich.

Editori

  • Compass Games

Domande e risposte

Secondo il catalogo, Storming the Reich: D-Day to the Ruhr supporta da 1 a 2 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.