The 6 Days of Glory
Posizione BGG
BGG #12.298
Valutazione BGG
6,7

The 6 Days of Glory

1997Con dati di BGG

Aiuto con le regole di The 6 Days of Glory

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 180 min
  • 12+
  • Complessità 2,8/5

Assistente delle regole di The 6 Days of Glory

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The 6 Days of Glory è un gioco da tavolo pubblicato nel 1997 per 1–3 giocatori, con partite da 180 minuti e dai 12 anni in su. È stato ideato da Kevin Zucker e le sue meccaniche principali sono Dice Rolling e Hexagon Grid.

Giochi simili

Informazioni sul gioco

In inglese

On to Paris! Napoleon in retreat, full. Napoleon was defeated in the battle of Leipzig the previous year. He was determined to make one last stand on the road to Paris. Facing a coalition between Prussia under Blucher and Russia under Sacken, Napoleon caught them and was about to crush them in decisive battles before Paris in 6 days of February, 1814. Designed by Hall of Fame Napoleonic game designer Kevin Zucker, developed by Paul Dangel, the game comes with a standard 22" x 34" map by Rick Barber showing mud and snowy ground at 1,700 yards per hex, 280 counters, mostly division size units. One 24-pages rulebook with 6-pages of historical commentary by the designer and 1-page of Terrain Effects Chart included (hence the rules actually occupy only 17 pages). The Six Days of Glory is an operational Napoleonic game. 3 short scenarios are included, covering the campaigns in three separate battles at three cities along the road to Paris: Champaubert (9~10 Feb); Montmirail (11~12 Feb) and Vauchamps (13~14 Feb), each playable in less than 1 ½ hours. A campaign scenario linking all three (9~14 Feb) battles from the beginning to the end can be completed in less than 3 hours. The French moves first in all scenarios. The game has a standard command check – move – combat sequence with an additional night turn on each turn during which armies can force march to out maneuver the enemy. Features include Chain-of-Command and Leadership Initiative, Artillery Bombardment, Supply and demoralization, Repulse at odds greater than 5-to-1, Movement across Pontoon Trains and Bridges (Allied only), and an interesting weather effect of forced mud on wheeled unit during the afternoon (PM) turn. Team play is also possible where Allied command is divided between Prussian and Russian and thus communication between the two is not allowed unless written messages are exchanged. GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn.

Edizioni

  • 6 Jours de GloirefrTilsit1998
  • The 6 Days of GloryenClash of Arms Games1997

Editori

  • Tilsit
  • Clash of Arms Games

Domande e risposte

Secondo il catalogo, The 6 Days of Glory supporta da 1 a 3 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.