
- Pozycja w BGG
- BGG #66
- Ocena BGG
- 7,9
Agricola
2007
Pomoc w zasadach gry Agricola
Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.
- 1–5 graczy
- 30–150 min
- 12+
- Złożoność 3,6/5
O grze
In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats? The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy. Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. The winner is the player with the most Victory Points from the Improvements made on his farm. -description originally from BoardgameNews
Mechaniki
Autorzy
Wydawcy
- Devir
- Smart Ltd
- Hobby World
- Hobby Japan
- Korea Boardgames
- Swan Panasia Co., Ltd.
- 999 Games
- MINDOK
- HomoLudicus
- Filosofia Éditions
- Brain Games
- Stratelibri
- Ystari Games
- Lacerta
- Z-Man Games
- Lookout Games
- Compaya.hu: Gamer Café Kft.
Pytania i odpowiedzi
Asystent zasad gry Agricola pomoże wyjaśnić tury, efekty kart i sporne sytuacje, korzystając ze zweryfikowanych oficjalnych źródeł i zapisując historię pytań. Nie jest jeszcze gotowy; zweryfikowane źródła dla twojego wydania są nadal przygotowywane.
Według katalogu Agricola obsługuje od 1 do 5 graczy.
Podany czas rozgrywki w Agricola wynosi 30–150 minut. Rzeczywisty czas zależy od grupy i znajomości gry.
Katalog podaje dla Agricola wiek od 12 lat. Sprawdź zalecenie wiekowe swojego wydania.
Autorzy wymienieni przy Agricola to: Uwe Rosenberg.
W katalogu Agricola figuruje jako gra podstawowa.
Asystent zasad gry Agricola
Wczytywanie…