BattleTech: Alpha Strike
Ocena BGG
7,8

Dodatek do BattleTech

BattleTech: Alpha Strike

2013

Pomoc w zasadach gry BattleTech: Alpha Strike

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2 graczy
  • 120 min
  • 14+
  • Złożoność 2,7/5

Asystent zasad gry BattleTech: Alpha Strike

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

BattleTech: Alpha Strike to dodatek do gry BattleTech wydany w 2013 roku z rozgrywką trwającą 120 minut i dla osób od 14 lat. Projekt gry: Bryan Nystul, Herbert A. Beas II, Ray Arrastia, Paul Sjardijn, Jason Schmetzer, Joel Steverson, Kirk Alderfer, Matt Murray, Rick Sardinas i Joshua Franklin. Główne mechaniki: Variable Player Powers, Dice Rolling i Role Playing.

Podobne gry

O grze

Po angielsku

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans – descendants of the lost Star League army – did little to stem the slaughter. It only raised the stakes. BattleTech: Alpha Strike is a fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system in BattleTech: Strategic Operations. BattleTech: Alpha Strike, like its forerunner Quick-Strike, draws upon a hybridization of the BattleForce rules also available in Strategic Operations, together with the miniature game rules presented in that same volume which allow for hexless terrain play. BattleTech: Alpha Strike includes support for both hex-based and hexless game play. In BattleTech: Alpha Strike, themed around the Clan Invasion, each BattleMech (or other game unit) is represented using a series of Unit Cards, which are highly abstracted derivations of the respective Record Sheet for each unit in "classic" BattleTech. (While BattleForce uses the same abstraction to group 'Mechs into lances, Stars, centuries, or level IIs, BattleTech: Alpha Strike should treat each 'Mech as an individual unit.) As with "classic" BattleTech, a player's goal is to use his force to achieve his objectives, which generally involves the defeat or destruction of opposing forces. However, the game's use of BattleForce Unit Cards and rule options allow it to play at a much faster (though less intricately detailed) level of play than "classic" BT. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air – one world at a time!

Pytania i odpowiedzi

Podany czas rozgrywki w BattleTech: Alpha Strike wynosi 120 minut. To szacunek wydawcy dla pełnej partii. Rzeczywisty czas zależy od grupy, liczby graczy i znajomości zasad: pierwsze partie zwykle trwają dłużej, a doświadczone grupy kończą szybciej. Przygotowanie gry i tłumaczenie zasad nie są wliczone w ten szacunek.