Deep Madness
Pozycja w BGG
BGG #1671
Ocena BGG
7,8

Deep Madness

2018

Pomoc w zasadach gry Deep Madness

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 1–6 graczy
  • 60–120 min
  • 16+
  • Złożoność 3,5/5

Dla 1 gracza

Asystent zasad gry Deep Madness

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Deep Madness to gra planszowa wydana w 2018 roku dla 1–6 graczy, z rozgrywką trwającą 60–120 minut i dla osób od 16 lat. Projekt gry: Roger Ho i Chauncey. Główne mechaniki: Variable Player Powers, Hand Management i Dice Rolling.

Dodatki

Podobne gry

O grze

Po angielsku

In a dark and claustrophobic deep sea mining site, the uncovering of a mysterious “Sphere” is dragging everyone nearby into the endless madness. The fears deep within one’s mind are amplified and transformed into horrifying monsters from other dimensions, torturing one's body and testing their sanity. Only those with extraordinary will and conviction can escape its devastating grasp. Deep Madness is a fully cooperative board game with 66 amazingly detailed miniatures, depicting a sci-fi horror world inspired by Lovecraft’s work and the Alien series. In the game, players assume the roles of investigators, venturing into the seemingly empty yet perilous deep sea mining site to find out the truth behind the lost contact event. Unimaginable horror and madness from the dark fear within is waiting. Deep Madness is based on multiple scenarios from a continuous storyline. Each scenario has its own unique board setup, rules, special effects, and goals. From resolving fatal crises to struggling with overwhelming bosses, the investigators will face various quests filled with strategical decisions and fierce combat. With each scenario achieved, they are one step closer to the truth, but also one step deeper into the world of madness. Each scenario of the game plays in a limited number of game rounds, if the investigators fail to achieve the goals before the last round ends, the game is lost and everyone is consumed. Each game round consists of 4 phases: Devour Phase, Spawn Phase, Activation Phase, and Refresh Phase. In each investigator’s turn, it is crucial that the player chooses 3 actions to take wisely. Each kind of action has its own value, and every single decision could be life and death in Deep Madness. Unfortunately, the correct decision is rarely obvious. Moving, attacking, searching, exchanging items, locking the doors, and recovering sanity are the basic actions. Additionally, each investigator also has his/her own unique and irreplaceable abilities to activate. Different combinations of investigators provide distinctive strategies and game experiences. Monsters act according to its own action pool during its turn. In Deep Madness, monsters are highly characteristic, not just in stats, but also in abilities and behaviors. Different combinations of monsters provide unique challenges. And due to the intertwined activation mechanism, even different turn orders of the monsters make each game session different.

Wydawcy

  • CrowD Games
  • Czacha Games
  • Légion Distribution
  • Diemension Games
  • JellyCube
  • 小黑的桌游工坊 Black Games Studio

Pytania i odpowiedzi

Według katalogu Deep Madness obsługuje od 1 do 6 graczy. Ten zakres odpowiada liczbie graczy podanej przez wydawcę, więc grę można przygotować dla dowolnej grupy w jego granicach. Przygotowanie, niektóre zasady i punktacja mogą jednak różnić się w zależności od liczby graczy; dokładną konfigurację sprawdź w instrukcji swojego wydania.