Duel in the Desert: Rommel's Campaign in North Africa
Pozycja w BGG
BGG #22 276
Ocena BGG
6,2

Duel in the Desert: Rommel's Campaign in North Africa

1986

Pomoc w zasadach gry Duel in the Desert: Rommel's Campaign in North Africa

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2 graczy
  • 90 min
  • 12+
  • Złożoność 2,5/5

Dla 2 graczy

Asystent zasad gry Duel in the Desert: Rommel's Campaign in North Africa

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Duel in the Desert: Rommel's Campaign in North Africa to gra planszowa wydana w 1986 roku dla 2 graczy, z rozgrywką trwającą 90 minut i dla osób od 12 lat. Projekt gry: Eric Faust. Główne mechaniki: Dice Rolling, Variable Set-up i Grid Movement.

Podobne gry

O grze

Po angielsku

"Duel in the Desert: Rommel's Campaign in North Africa" is a strategic/operational level wargame, first published in The Wargamer Magazine (#51), a double-blind simulation of Rommel's campaigns in North Africa during 1941 and 1942. Neither player can see the map or units of his opponent. The game begins with Rommel's breakout into Cyrenaica in 1941 and continues until either the Allied Torch landings in Nov. 1942 or one side gains a decisive victory. Movement is handled as in some naval games... by calling out hex numbers of the paths each unit travels. When an enemy is spotted, a marker is placed to indicate location, but not strength. A unit is revealed only when it ends its turn adjacent to an enemy unit. Control of El Aghiela, Tobruk, and Alexandria determine the level of victory. From the rules, 1.0 Introduction (p. 20): "... Any simulation game must be a compromise between accuracy of simulation and simplicity of play. This game emphasizes limited intelligence, supply, and maneuver. It is also designed to be fairly simple to play. As a result, historical accuracy in other areas may not seem as great. A complete accurate simulation would be a much larger game." Scale: 30 km per hex Time: 1 month per turn Counters: Some counters represent more than one (similar) historical unit over time Zone of Control: Yes Stacking: Yes (generally 5 brigades) Supply: Yes (line, source, net; supply units) Combat: CRT (Combat Results Table) Intelligence: Yes (ULTRA rules for allies, "Intelligence Reports" scheduled for both sides) Initiative: die roll (1-4 Axis, 5-6 Allied) Special Rules: Tripoli off-map box, Rommel leader benefits Optional Rules: British Armor Coordination, Tobruck Minefields, Alexandria Garrison, Disbanded Formations Tables & Charts: CRT, Column Shift SUmmary, Die Roll Modifiers; Reinforcement/Supply/Intelligence schedule Tracking Sheet form: Armor/Infantry replacement points, Intelligence notes or guesses. Counter Manifest: Yes except enemy unit indicators

Pytania i odpowiedzi

Według katalogu Duel in the Desert: Rommel's Campaign in North Africa obsługuje 2 graczy. To liczba graczy podana przez wydawcę, więc gra jest zaprojektowana dokładnie dla takiej liczby uczestników. Warianty dla grup innej wielkości, jeśli w ogóle istnieją, opisano w instrukcji twojego wydania; sprawdź ją uważnie, zanim przygotujesz inną konfigurację stołu.