
- Ocena BGG
- 8,3
El Grande: Decennial Edition
2006
Pomoc w zasadach gry El Grande: Decennial Edition
Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.
- 2–5 graczy
- 90 min
- 12+
- Złożoność 3,0/5
O grze
Players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round. The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large cube) and in the region containing the king. Contains these expansions: El Grande: Grandissimo El Grande: Grossinquisitor und Kolonien El Grande: König & Intrigant El Grande: König & Intrigant – Unverkäufliche Sonderkarten El Grande: König & Intrigant – Player's Edition (partialy, 3 of 11 cards) Allows to play expansions: Grandissimo Intrigue & the King Grand Inquisitor & the Colonies The King & the Colonies (mixed Intrigue & the King and Grand Inquisitor & the Colonies)
Mechaniki
Wydawcy
- Rio Grande Games
- Hans im Glück
Pytania i odpowiedzi
Asystent zasad gry El Grande: Decennial Edition pomoże wyjaśnić tury, efekty kart i sporne sytuacje, korzystając ze zweryfikowanych oficjalnych źródeł i zapisując historię pytań. Nie jest jeszcze gotowy; zweryfikowane źródła dla twojego wydania są nadal przygotowywane.
Według katalogu El Grande: Decennial Edition obsługuje od 2 do 5 graczy.
Podany czas rozgrywki w El Grande: Decennial Edition wynosi 90 minut. Rzeczywisty czas zależy od grupy i znajomości gry.
Katalog podaje dla El Grande: Decennial Edition wiek od 12 lat. Sprawdź zalecenie wiekowe swojego wydania.
Autorzy wymienieni przy El Grande: Decennial Edition to: Wolfgang Kramer i Richard Ulrich.
W katalogu El Grande: Decennial Edition figuruje jako gra podstawowa.
Asystent zasad gry El Grande: Decennial Edition
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