Escape the Dark Castle
Pozycja w BGG
BGG #1593
Ocena BGG
7,3

Escape the Dark Castle

2017

Pomoc w zasadach gry Escape the Dark Castle

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 1–4 graczy
  • 20–45 min
  • 14+
  • Złożoność 1,2/5

Dla 1 gracza

Asystent zasad gry Escape the Dark Castle

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Escape the Dark Castle to gra planszowa wydana w 2017 roku dla 1–4 graczy, z rozgrywką trwającą 20–45 minut i dla osób od 14 lat. Projekt gry: Alex Crispin, Thomas Pike i James Shelton. Główne mechaniki: Push Your Luck, Dice Rolling i Die Icon Resolution.

Dodatki

Podobne gry

O grze

Po angielsku

Escape the Dark Castle is a simple, cooperative game of retro-atmospheric adventure. Players take on the roles of prisoners, wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot, the Tailor or any of the six playable characters, each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might, Cunning and Wisdom – the game’s three traits. Embarking on a desperate quest to escape, the players must work together using custom dice and item cards to overcome the castle’s many horrors, traps, and challenges - each of which is represented by a large, illustrated chapter card. At the beginning of each game, 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time. Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does! Once revealed, the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures, most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? Each chapter is a mini-game and a variety of mechanics are required to complete it, from RPG-style skill tests for an individual character, to push-your-luck dice rolling as a team, to the playing of item cards collected along the way to bolster the tactical abilities of the group. When the players choose to enter (or fail to avoid) combat, all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might, Cunning and Wisdom to defeat the foe in question, or risk taking damage. Blocking, Resting, and the use of Weapons, Relics and Potions will help to keep the prisoners alive. The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately.

Pytania i odpowiedzi

Według katalogu Escape the Dark Castle obsługuje od 1 do 4 graczy. Ten zakres odpowiada liczbie graczy podanej przez wydawcę, więc grę można przygotować dla dowolnej grupy w jego granicach. Przygotowanie, niektóre zasady i punktacja mogą jednak różnić się w zależności od liczby graczy; dokładną konfigurację sprawdź w instrukcji swojego wydania.