Hannibal & Hamilcar: Sun of Macedon
Ocena BGG
7,6

Dodatek do Hannibal & Hamilcar

Hannibal & Hamilcar: Sun of Macedon

2018

Pomoc w zasadach gry Hannibal & Hamilcar: Sun of Macedon

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2 graczy
  • 60–240 min
  • 14+
  • Złożoność 2,0/5

Asystent zasad gry Hannibal & Hamilcar: Sun of Macedon

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Hannibal & Hamilcar: Sun of Macedon to dodatek do gry Hannibal & Hamilcar wydany w 2018 roku dla 2 graczy, z rozgrywką trwającą 60–240 minut i dla osób od 14 lat. Projekt gry: Mark Simonitch i Jaro Andruszkiewicz. Główne mechaniki: Dice Rolling, Point to Point Movement i Area Majority / Influence.

Podobne gry

O grze

Po angielsku

Philip V of Macedon* - new Carthage leader miniature & leader’s card, for HANNIBAL, plus new strategy cards: Desert March, Hidden Cove - all expanding the HANNIBAL & HAMILCAR Rome vs Carthage game (*based on the Roberto Ullfig’s Philip V scenario). Macedonia joined the Second Punic War as an ally of Carthage. Philip V of Macedon built a fleet of 200 lemboi ships, and was ready to sail to Italy, following in the footsteps of Pyrrhus. This didn’t happen, as Rome reacted quickly with a sea blockade and inciting war in Greece, binding Philip’s hands. But this provided an opportunity for serious reinforcements for Hannibal in Italy. We had to have this as a variant! Sun of Macedon brings you a new general for the Carthaginian player and two new strategy cards, which focus on stealth movement. Desert March: Move an army of up to 5CU between Zuccabar or Icosium and Gades. Roll for Attrition prior to arrival. Hannibal’s father Hamilcar has reached Gades overland from Carthage. Such a successful journey across hostile territory might have actually been an inspiration for Hannibal for his march over the Alps. The card allows a small army to follow Hamilcar’s footsteps. Hidden Cove: Move an army of up to 5CU to or from Genua as if it was a port. This move is successful unless countered by a card. As we know, not every existing harbour is shown as a port in the game. And there is a good reason for that: some of them were not capable of receiving large armies. Some of them were not shown as a game design decision. Genua, however, was used twice in very specific circumstances. Mago arrived there with reinforcements and then, after few years of fighting, most probably evacuated through the same port when things become too hot to handle.

Pytania i odpowiedzi

Według katalogu Hannibal & Hamilcar: Sun of Macedon obsługuje 2 graczy. To liczba graczy podana przez wydawcę, więc gra jest zaprojektowana dokładnie dla takiej liczby uczestników. Warianty dla grup innej wielkości, jeśli w ogóle istnieją, opisano w instrukcji twojego wydania; sprawdź ją uważnie, zanim przygotujesz inną konfigurację stołu.