The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa

Dodatek do Dirtside II

The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa

2013

Pomoc w zasadach gry The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2–6 graczy
  • 120 min
  • 12+

Asystent zasad gry The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa to dodatek do gry Dirtside II wydany w 2013 roku dla 2–6 graczy, z rozgrywką trwającą 120 minut i dla osób od 12 lat. Projekt gry: Matthew Parmer. Główne mechaniki: Scenario / Mission / Campaign Game.

Podobne gry

O grze

Po angielsku

The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld and the families who llive there. The invasion has not been the blitzkrieg from the skies that everyone feared but a slow and methodical landing of troops and equipment which is letting us mass our forces against each landing. The Intelligence pogs have no more idea what the Ghosts are up than the average line trooper, though rumors fly fast and furioous across the global net. We know that our forces scattered across the sector will carry on the fight and possibly the genes of the entire human race. But dammit we wanna live just as much as the next race. So we will fight them to our last and hopefuly cost them so much they will think twice about taking us on again. The Ghosts may be setting us up for a trap, luring out our forces so they can destroy them more easily. Right now the fight is between the orbital stations and the planetary defense forts dirtside. The stations and forts are getting pasted but they are taking down Ghost ships with them. More than we ever expected them to. Word is every crewmen on a station and PDF are getting medals and promotions. Posthumously, of course. The fleet is sending for aid from our far flung colony worlds though they may not arrive in time to save us. So we must fight for every inch of soil, every ounce of water and every breath of fresh air. We are outnumbered, out-gunned and cornered. We have them right were we want them... 6 more scenarios and background information on the Ghost Fleet's attempt to gain a foothold in Africa during the Siege of Terra. —description from the publisher

Pytania i odpowiedzi

Według katalogu The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa obsługuje od 2 do 6 graczy. Ten zakres odpowiada liczbie graczy podanej przez wydawcę, więc grę można przygotować dla dowolnej grupy w jego granicach. Przygotowanie, niektóre zasady i punktacja mogą jednak różnić się w zależności od liczby graczy; dokładną konfigurację sprawdź w instrukcji swojego wydania.