
- Pozycja w BGG
- BGG #17 846
- Ocena BGG
- 7,1
A Splendid Little War: The 1898 Santiago Campaign
- 1–2 graczy
- 720 min
- Złożoność 2,1/5
- 2009

2013
Pomoc w zasadach gry These Brave Fellows
Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

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Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.
These Brave Fellows to gra planszowa wydana w 2013 roku dla 1–2 graczy, z rozgrywką trwającą 180 minut i dla osób od 14 lat. Projekt gry: Andy Nunez i Lembit Tohver. Główne mechaniki: Dice Rolling i Hexagon Grid.
Po angielsku
There might not have been a “sun of Austerlitz.” It was a bit after four that afternoon. The Russians had moved a column behind Gazan into Durenstein. His men, though victorious up to this point, were exhausted and nearly out of ammunition, with no relief in sight. Brigadier Jean Graindorge begged Marshal Mortier to escape the encirclement by boat to avoid capture or death. Mortier's answer was clear: "No! We must not separate from these brave fellows; we must be saved or perish together!" For most people, even veteran Napoleonic Grognards, the “War of the Third Coalition” has three distinct parts: Turning away from the aborted invasion of England, Napoleon takes his army on an astonishing force march, surprises Mack and much of the Austrian army at Ulm, and forces their surrender. French capture Vienna, using sneaky tactics. Big, decisive battle at Austerlitz. Game over. Austerlitz may have been Napoleon’s classic battle, in his own estimation. It was certainly one ‘title’ he refused to award to anyone else, though several of his marshals coveted being named “Duke of Austerlitz” or something. No, it was his masterpiece. But it was not the only battle of the war. And another one might have changed everything. While most of the French army is heading for strudel in Vienna, a newly slapped together corps - the VIII - is chasing the Austrians out of Bavaria, looking to snap up stragglers, loot, and also block anticipated Russian reinforcements from making it to the decisive battle for Vienna that Napoleon expected to fight. Newly created corps often have ragged organization, and such was the case here. While Marshal Edouard Mortier had an entire division of cavalry under his command, he allowed most of it to separate on its own mission and then allowed the tiny remnant to go adventuring also. In tactical terms, he was “blind” when he reached the town of Durenstein, perhaps most famous as having the castle where King Richard I had been held for ransom. Commanding a Russian army much closer than Mortier realized was the wily Marshal Kutuzov, who was neither blind nor overconfident. He saw the overextended enemy advance as a chance to strike a blow and suckered the lead division into a valley between two heavy Russian columns. Not only had Mortier lost touch with his cavalry, but he allowed his three infantry divisions to become widely separated as well. He was marching with his lead Division, under T.M. Gazan, into a situation that might have been known as the “Valley of Death” fifty years before a spot in the Crimea earned that title. Kutuzov did not have everything his own way, however, as the columns he wished to attack with were exhausted, starving, and freezing…hardly in condition to be launching an assault. But they did, in a battle that lasted for hours and on into the night. "We must not separate from these brave fellows; we must be saved or perish together!" Gazan (and Mortier) would certainly have “perished together” had not the nearest support, Dupont’s division, covered a day’s march in half the time. The battle sputtered on into a freezing cold night before the Russians finally withdrew, even more miserable than they had been at the start. Both sides claimed victory, but, with 60% casualties, Gazan wasn’t very thrilled at the outcome, though he may have felt better about it when awarded the highest Legion of Honor. Mortier’s reward was simply to be reassigned… although he would later have a distinguished career, both under Napoleon and the rulers who followed him, dying under bizarre circumstances that merit a story all their own. Now this hardly-known battle - fought three weeks after Ulm and three weeks before Austerlitz - can be yours to explore. Step into Mortier’s shoes, in a truly “Against the Odds” situation. When the battle starts, you are outnumbered 4-1 in infantry, 20-1 in guns, and “lots’ to “almost none” in cavalry. But Kutuzov has challenges too. His men are exhausted and hard to get into motion. These Brave Fellows' game mechanics cover the difficulties of coordinating attacks (and fighting in the snow), and variable arrival times of the Russian columns and supporting French. Optional rules allow players to explore the “what might have been” situations that were so close to happening - both sides had additional troops who could have been involved (or could have gotten there a lot sooner than they did). Can you, as Marshal Kutuzov, thoroughly smash the arrogant French and increase the shaky confidence of the Third Coalition? Can you, as Marshal Mortier, do better than “hold on” with the last few survivors and lower the battered Russian army ‘s morale even further? Map - One full-color 22" x 34" mapsheet Counters - 216 full-color 9/16" die-cut pieces Rules length - 10 pages Charts and tables - 2 pages Complexity - Low Solitaire suitability - Average Playing time - Up to 3 hours
Według katalogu These Brave Fellows obsługuje od 1 do 2 graczy. Ten zakres odpowiada liczbie graczy podanej przez wydawcę, więc grę można przygotować dla dowolnej grupy w jego granicach. Przygotowanie, niektóre zasady i punktacja mogą jednak różnić się w zależności od liczby graczy; dokładną konfigurację sprawdź w instrukcji swojego wydania.
Podany czas rozgrywki w These Brave Fellows wynosi 180 minut. To szacunek wydawcy dla pełnej partii. Rzeczywisty czas zależy od grupy, liczby graczy i znajomości zasad: pierwsze partie zwykle trwają dłużej, a doświadczone grupy kończą szybciej. Przygotowanie gry i tłumaczenie zasad nie są wliczone w ten szacunek.
Katalog podaje dla These Brave Fellows wiek od 14 lat. To zalecenie wydawcy, które uwzględnia wymagania dotyczące czytania, złożoność zasad i drobne elementy, a nie tylko tematykę. Młodsi gracze często mogą dołączyć z pomocą dorosłego; sprawdź zalecenie wiekowe swojego wydania i weź pod uwagę doświadczenie grupy z grami planszowymi.
These Brave Fellows ma ocenę złożoności 2,5 na 5 według graczy BoardGameGeek, co czyni ją grą raczej lekką. Ocena pokazuje, ile znajomości zasad, planowania i podejmowania decyzji wymaga typowa rozgrywka. Cięższe gry wymagają dłuższego pierwszego tłumaczenia, dlatego przed wieczorem z grami warto skorzystać z przewodnika przygotowania.
These Brave Fellows należy do tych kategorii: Wargame i Napoleonic. Główne mechaniki to Dice Rolling i Hexagon Grid. Kategorie opisują temat i świat gry, a mechaniki to, co gracze faktycznie robią w swojej turze. Każda mechanika prowadzi do strony katalogu z podobnymi grami, co pomaga znaleźć coś porównywalnego na kolejny wieczór.
Autorzy wymienieni przy These Brave Fellows to: Andy Nunez i Lembit Tohver. Te informacje pochodzą z opublikowanych danych gry i wskazują osoby odpowiedzialne za jej projekt, a nie ilustratorów czy wydawców. Strony autorów w MeepleRules zbierają inne tytuły tych samych twórców, co pomaga, gdy gra ci się podoba i szukasz podobnych.
W katalogu These Brave Fellows figuruje jako gra podstawowa. Można w nią grać samodzielnie, korzystając z elementów z pudełka, bez żadnego innego tytułu. Dodatki, jeśli istnieją, dokładają nową zawartość lub zasady i są wymienione w katalogu osobno, z odnośnikiem do tej gry podstawowej.