Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive
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BGG #15 252
Ocena BGG
7,0

Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive

1998

Pomoc w zasadach gry Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 1–2 graczy
  • 180 min
  • Złożoność 2,6/5

Dla 1 gracza

Asystent zasad gry Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive

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Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive to gra planszowa wydana w 1998 roku dla 1–2 graczy i z rozgrywką trwającą 180 minut. Projekt gry: Dirk Blennemann. Główne mechaniki: Grid Movement, Hexagon Grid i Action Points.

Podobne gry

O grze

Po angielsku

Folio format, operational level treatment of the launch and subsequent defeat of the Soviet Spring 1942 offensive. First installment in Moments in History's "T3" series, which has subsequently become the "Schwerpunkt" series for GMT Games. Hallmarks of the system are ease of play and the "fog of war" element. Contrary to the playing time above this game takes about 6 hours to play unless their is an earlier sudden death decision. Features C3I points used to generate the number of units that can be activated to move and the number of attacks that can be made during each segment. There are three segments per turn in which each player must begin by deciding whether they will move and then attack or attack and then move. Not only is combat strength compared but also a unit's tactical rating when resolving combats. The side with the higher tactical rating gets to draw more random chits most of which have beneficial drms for that side. To a limited extent combat losses can be converted into retreats and enemy retreats can occasionally result in an additional advance for the attacker. Occasionally, extreme die rolls allow additional spontaneous activities. ZoCs are hard except friendly units allow tracing supply through them. Loss of supply reduces unit effectiveness and can result in attrition. Victory is determined mostly by units losses but also the Soviet control of objective cities and the presence of even one friendly unit on the other players side of the Donets river provides a healthy number of VPs. Both players begin with units in this position and so cancel each other out. All in all it is a tense game. The Russian player with the benefit of hindsight can avoid many of the hazards of the original campaign by not over extending himself. Republished in Command Magazine Japan #56.

Wydawcy

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Moments in History

Pytania i odpowiedzi

Według katalogu Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive obsługuje od 1 do 2 graczy. Ten zakres odpowiada liczbie graczy podanej przez wydawcę, więc grę można przygotować dla dowolnej grupy w jego granicach. Przygotowanie, niektóre zasady i punktacja mogą jednak różnić się w zależności od liczby graczy; dokładną konfigurację sprawdź w instrukcji swojego wydania.