Warhammer: Invasion – Tooth and Claw
Ocena BGG
7,4

Dodatek do Warhammer: Invasion

Warhammer: Invasion – Tooth and Claw

2009

Pomoc w zasadach gry Warhammer: Invasion – Tooth and Claw

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2 graczy
  • 60 min
  • 12+
  • Złożoność 2,5/5

Asystent zasad gry Warhammer: Invasion – Tooth and Claw

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Warhammer: Invasion – Tooth and Claw to dodatek do gry Warhammer: Invasion wydany w 2009 roku dla 2 graczy, z rozgrywką trwającą 60 minut i dla osób od 12 lat. Projekt gry: Eric M. Lang. Główne mechaniki: Hand Management.

Podobne gry

O grze

Po angielsku

The first battle pack, The Skavenblight Threat, saw the emergence of the diseased and squabbling Skaven. The second battle pack, The Path of the Zealot, brought new forces for the Skaven and the witch hunters. Now, new heroes are rising to do battle with the growing rat menace. The might of Gurni Thorgrimson and Ugrok Beardburna explode on the scene. Gurni gets more deadly with each attachment he is given. Ugrok takes the berserk ability to a new level, gaining a point of power for each damage on him. Empire Reiksguard Swordsmen are a powerful ally with their Counterstrike capabilities, and Dark Elf Cold One Chariots get bigger with each development put into play. Chaos and High Elves each gain new units to lay waste to their foes. The Skaven will not give up the gains they have acquired and are bringing to bear the power and ferocity of the Rat Ogres and Gutter Runners. Rat Ogres can allow you to get more out of your Skaven units, and the terrifying Clan Moulder Elite Rat Ogres are solid walls of muscle that can overwhelm many a foe. Empires rise and fall, and they require development and support if they are to last. The Scout Camp can provide you new options, and the Anvil of Doom assists the forces of Order by improving the quality of their weapons and armour. Each side will be forced to employ new tactics in an ever-shifting tide of battle and kingdom-building. Mob Up lets the Orcs see the fruits of their fighting, without that annoying Order ability to cancel damage getting in the way. Grasping Darkness gives the Dark Elves control of a unit with low power, if but for an instant. Lastly, Reap What’s Sown gives vast power to those who build up their lands. War has arrived. Blood has been shed. Many lives on both sides have been lost. New power is coming. Are you strong enough to finish the fight?

Wydawcy

  • Edge Entertainment
  • Wargames Club Publishing
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Nexus Editrice
  • Galakta
  • Stratelibri

Pytania i odpowiedzi

Według katalogu Warhammer: Invasion – Tooth and Claw obsługuje 2 graczy. To liczba graczy podana przez wydawcę, więc gra jest zaprojektowana dokładnie dla takiej liczby uczestników. Warianty dla grup innej wielkości, jeśli w ogóle istnieją, opisano w instrukcji twojego wydania; sprawdź ją uważnie, zanim przygotujesz inną konfigurację stołu.