Guild Ball
Место в рейтинге BGG
BGG #4 208
Оценка BGG
7,9

Guild Ball

2015

Помощник по правилам Guild Ball

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 2 игрока
  • 60 мин
  • Сложность 3,8/5

Для 2 игроков

Помощник по правилам игры Guild Ball

Что хотите уточнить?

Отвечаю по официальным правилам и показываю страницу для проверки.

«Guild Ball» — настольная игра 2015 года: для 2 игроков и 60 минут на партию. Авторы игры — Richard Loxam и Mat Hart; основные механики — Dice Rolling и Action Points.

Дополнения

Похожие игры

Об игре

На английском

Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (yes, one of the six players on each team is a mascot). During each turn, coaches alternate activating one player at a time. With a small number of models per side, Guild Ball delivers great depth of strategy, balancing ball control, attack, and defense. The strategy in Guild Ball continues with the playbook system. Attacks are resolved by rolling dice against the target's defenses, but dice alone do not dictate the results of attacks. Coaches choose the results of attacks from their players' playbooks: the more successful hits an attack roll generates, the more options from the playbook the coach is able to choose from. Possible results include damage, tackles, knock-downs, pushes, dodges, and powerful character plays that can change the course of the game. Guild Ball is also a game of resource management: coaches must manage influence and momentum. Teams start each turn with a pool of influence. In order for a player to attack, kick the ball, or perform a character play, the player needs influence. Coaches allocate influence to players at the start of the turn, so careful planning is required. Momentum is generated by special playbook results and successful passes. Momentum allows a coach to perform special actions, such as taking shots on goal, healing damage, or making out-of-activation dodges. Momentum remaining at the end of a turn also affects the initiative roll for the next turn. Featuring 11 unique guilds, each with at least 12 players--and more guilds to be released--Guild Ball allows coaches to choose their own play style.

Категории

Издатели

  • Steamforged Games Ltd.

Вопросы и ответы

По данным каталога, «Guild Ball» рассчитана на 2 игроков. Это число игроков, указанное издателем, то есть игра задумана ровно для такого количества участников. Варианты для другого состава, если они есть, описаны в правилах вашего издания; проверьте их, прежде чем готовить другую конфигурацию.