
- Место в рейтинге BGG
- BGG #13 501
- Оценка BGG
- 8,7
Black Rose Wars: Revised Edition
- 1–4 игрока
- 90 мин
- Сложность 2,5/5
- 2026

Помощник по правилам Master of Wills: Waterborne Expansion Faction Deck
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«Master of Wills: Waterborne Expansion Faction Deck» — дополнение к игре «Master of Wills», выпущенное в 2021 году: для 2–4 игроков и 15–60 минут на партию. Авторы игры — Randy Van Gelder; основные механики — Variable Player Powers, Area Movement и Area Majority / Influence.
На английском
A group of nomadic sea travelers were forced to inhabit two islands in the cold and distant northern hemisphere centuries ago. These rugged people somehow survived the tidal apocalypse when a comet damaged the planet’s moon, however they did not escape the wrath of the comet completely. Dust-like particles from the comet penetrated the atmosphere affecting only their small area of the arctic world. It would be decades before the true nature of this unknown infectivity would be realized. On the island of Svalrland, the conditions of life were harsh. Living in a frozen tundra, in constant low light and darkness required a hardiness not known to most. But the contamination of the comet’s dust took form in strange and haunting ways in this environment. Children were disappearing, blood stains in the snow were consistently found and inhuman sounds could be heard almost every night. Things not seen before in this world had arrived. The truth was that some of the inhabitants had transformed into what many might describe as monsters. Some became ravenous and bloodthirsty, but most had a moderate level of control over both their appearance and habits. These people became the powers of their conclaves and once each recognized that they were not alone, they formed a more cohesive ideology. The other island was called Annarr and the conditions were not as harsh. There was a healthy population of animals and just enough warmth to have a limited food supply. People developed a strong bond with the animals living around them. At first it seemed innocent, like loving a family pet. However, many began experiencing a cerebral link to the beasts. All who formed a bond would experience a distinct variation of the connection. Sight, smell, sound, power and even thoughts could be found through these links. These people were seen by the collective as remarkable and they became tribal leaders, gaining influence through the relationship with the different species. As the resources on both islands became exhausted, leadership decided it was time to search for new lands. They took to the seas once more and in time arrived one foggy day at the shores of Novus. There was a particularly uninhabited area of harsh cliffs and rough terrain which these wanderers took for themselves. The leadership of both islands were aware that there was a potential darkness hiding amongst them, so they decided to use their skills and knowledge of the waters to disguise their true nature and power. They found Factions controlling the city and chose to join the ranks by declaring themselves a new Faction named Waterborne. The secrets of Waterborne are real. Their powers are stranger than fiction. Can they take advantage of these powers or will the other Factions discover how much of a threat they pose and align against them? Waterborne is coming and they will explore an entirely new mechanic to bring to the field of battle. —description from the publisher
По данным каталога, «Master of Wills: Waterborne Expansion Faction Deck» рассчитана на 2–4 игроков. Этот диапазон соответствует числу игроков, указанному издателем, поэтому игру можно подготовить для любого состава в его пределах. Подготовка, отдельные правила и подсчёт очков всё же могут зависеть от числа игроков; точную конфигурацию проверьте в правилах своего издания.
В каталоге для «Master of Wills: Waterborne Expansion Faction Deck» указано время партии 15–60 минут — это оценка издателя для полной партии. Фактическая длительность зависит от состава, числа игроков и знакомства с правилами: первые партии обычно идут дольше, опытные компании заканчивают быстрее. Подготовка и объяснение правил в эту оценку не входят.
Категории игры «Master of Wills: Waterborne Expansion Faction Deck»: Card Game и Expansion for Base-game. Основные механики: Variable Player Powers, Area Movement и Area Majority / Influence. Категории описывают тему и сеттинг игры, а механики — то, что игроки на самом деле делают в свой ход. Каждая механика ведёт в раздел каталога с похожими играми, и так проще найти что-то подобное для следующей партии.
В каталоге авторами «Master of Wills: Waterborne Expansion Faction Deck» указаны: Randy Van Gelder. Эти данные взяты из опубликованной информации об игре и называют людей, ответственных за её дизайн, а не иллюстраторов или издателей. Страницы авторов на MeepleRules собирают другие игры тех же авторов — это удобно, когда игра понравилась и хочется найти похожие.
В каталоге «Master of Wills: Waterborne Expansion Faction Deck» отмечено как дополнение к игре «Master of Wills». Дополнения добавляют новый контент, правила или сценарии к базовой игре и обычно не играются сами по себе, поэтому для него нужна «Master of Wills». Проверьте, что ваше издание «Master of Wills» совместимо: некоторые дополнения перерабатывались между изданиями.