PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942
Место в рейтинге BGG
BGG #8 827
Оценка BGG
6,5

PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

1973

Помощник по правилам PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 2 игрока
  • 180 мин
  • 12+
  • Сложность 2,5/5

Для 2 игроков

Помощник по правилам игры PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

Что хотите уточнить?

Отвечаю по официальным правилам и показываю страницу для проверки.

«PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942» — настольная игра 1973 года: для 2 игроков, 180 минут на партию и возраст от 12 лет. Авторы игры — Jim Dunnigan; основные механики — Dice Rolling, Variable Set-up и Grid Movement.

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На английском

"PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942", is a wargame simulation of the North African Campaign between April 1941 and November 1942. Battalion, Regiment and Brigade-sized units represent the actual forces which took part in the fighting. Included in the game is a Variable Orders-of-Battle Chart that offers variations in forces to demonstrate how history might have been different. The game spans the entire 20-month campaign, allowing players to recreate the famous battles of the period between the British-led Commonwealth forces and the Axis forces of Germany and Italy, to include Rommel's Panzer Army Africa. Set at an operational level, players must manage their military forces and precious supplies better than their opponent to achieve victory. The Axis aims at capturing Alexandria, the key to the Suez Canal. The British player has to prevent all this. When originally published by SPI (Simulations Publications, Inc.) in Strategy & Tactics magazine #40 (Sep/Oct 1973), it was meant to be a very different treatment of a subject made familiar to wargamers in Afrika Korps (1964) by The Avalon Hill Game Co . Different it indeed was, introducing a number of novel twists to what seemed to otherwise be a very traditional-style hex-and-counter wargame. It became a classic in its own right alongside Afrika Korps. The game is a very tense, very suspenseful contest of sweeping maneuver, lunging attacks, desperate retrogrades, filled with threat, counter-threat, surprises, and more. Game Scale: Turn: 1 month Hex: 12 miles / 19 Km Units: Battalion to Brigade Game Inventory (SPI/Strategy & Tactics version): One 22 x 34" color mapsheet One single-side printed countersheet (200 1/2" counters) One 10-page multi-fold rules booklet Game Inventory (Avalon Hill version): One 22 x 34" five color multi-hinged mounted mapboard One single-side printed countersheet (260 1/2" counters - 60 are blank) One 8-page PanzerArmee Afrika rules booklet One side-printed errata TEC card One 6-sided die Complexity: Low-Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 8-10 Hours

Категории

Авторы

Издатели

  • The Avalon Hill Game Co
  • SPI (Simulations Publications, Inc.)

Вопросы и ответы

По данным каталога, «PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942» рассчитана на 2 игроков. Это число игроков, указанное издателем, то есть игра задумана ровно для такого количества участников. Варианты для другого состава, если они есть, описаны в правилах вашего издания; проверьте их, прежде чем готовить другую конфигурацию.