Possess Me, Satan
Место в рейтинге BGG
BGG #11 257
Оценка BGG
6,5

Possess Me, Satan

2026

Помощник по правилам Possess Me, Satan

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 5–16 игроков
  • 20–60 мин
  • 16+
  • Сложность 1,8/5

Для 5 игроков

Помощник по правилам игры Possess Me, Satan

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«Possess Me, Satan» — настольная игра 2026 года: для 5–16 игроков, 20–60 минут на партию и возраст от 16 лет. Авторы игры — Skyler Hardegree и Spencer Hardegree; основные механики — Player Elimination, Deduction и Role Playing.

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In Possess Me, Satan, each ghost hunt is guided by your host and moderator, Satan. At the start of the game, one player takes on one of Satan’s powerful host roles, gaining special moderation abilities that can shape the flow of the night. Every other player is dealt a secret role card, becoming an Investigator, Evil Agent, Loner, or Chaotic character. Each with their own unique goals and abilities. Hidden among them, one unlucky soul has already been possessed, secretly becoming the Ghost. Whenever Satan “turns out the lights,” all players close their eyes as the night phase begins. One by one, Satan calls on players to activate their abilities, if they have one. Investigators gather clues and hunt for the possessed player. Evil Agents work in the shadows to protect the Ghost and mislead the group. Loners pursue their own secret objectives, often helping or hurting either side depending on what benefits them most. Chaotic roles have no true allegiance, living only to stir paranoia, confusion, and madness. And somewhere in the darkness, the Ghost chooses who lives… and who dies. When the lights come back on, Satan reveals who was killed during the night, if anyone. The surviving players, along with the dead, are free to share information, make accusations, and defend themselves. But in a game of lies, manipulation, and hidden agendas, can anyone truly be trusted? At any point during the day, the living players may call for an exorcism vote. If the majority agrees, the accused player is eliminated from the hunt. The Investigators win by identifying and exorcising the Ghost before it’s too late. The Ghost and its Evil Agents claim victory if its just the Ghost and one other player, or if only evil is left in the hunt. Loners win by completing their personal objectives, no matter who survives. Chaotics may not have a victory condition at all, but that rarely stops them from turning the table upside down. Use logic, deception, deduction, and your special abilities to survive the night… or become part of the haunting. —description from the publisher

Вопросы и ответы

По данным каталога, «Possess Me, Satan» рассчитана на 5–16 игроков. Этот диапазон соответствует числу игроков, указанному издателем, поэтому игру можно подготовить для любого состава в его пределах. Подготовка, отдельные правила и подсчёт очков всё же могут зависеть от числа игроков; точную конфигурацию проверьте в правилах своего издания.