Case Blue
BGG-Rang
BGG #5.187
BGG-Bewertung
8,3

Case Blue

2007

Regelhilfe für Case Blue

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2 Spieler
  • Komplexität 4,5/5

Für 2 Personen

Regelassistent für Case Blue

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Case Blue ist ein Brettspiel aus dem Jahr 2007 für 2 Personen. Entwickelt wurde es von Dean Essig; die wichtigsten Mechaniken sind Dice Rolling, Hexagon Grid und Simulation.

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Über das Spiel

Auf Englisch

From 1941 through 1943, Army Group South fought a campaign in southern Russia. Hitler issued goals that ranged from the far oil fields to a city on the Volga by the name of Stalingrad, finally deciding not to decide and ordered the far flung Army Group to divide and go for both. Across endless steppe, in the blazing sun and freezing cold, the Axis legions advanced to the edge of Asia and the Caucasus mountains. Some of the oil fields, and most of the city were taken. Then the Red Army had its turn... Case Blue is a game that covers both the Axis advance (1941 and 1942) as well as the Soviet counterattacks (Nov 42 to Jan 43) and the German counteroffensive at Kharkov (Feb-March 1943) that ended the series of campaigns in the south. The game covers in great detail all the operations from October 1941 until May 1943 on a large play area extending from Voronezh almost to the Turkish border. The full scope and grandiose nature of these operations come to life here. Case Blue covers and replaces the 1994 award winning game Enemy at the Gates. Players get to encircle Stalingrad, run their pocket and relief attempts and the many operations that game covered. Case Blue is the 10th game in the award winning Operational Combat System and is the result of over 6 years of intensive research and testing. Players control units ranging from battalions through divisions (OK, there are a few very strange companies), making key decisions on the use, objectives, and means of war. The series is based on modern concepts of maneuver warfare and allows players a far more insightful look into how campaigns (large and small) really work. Case Blue is designed to be played both separately or linked to the 2001 game Guderian's Blitzkrieg II. The monster linked game allows players to run operations on the entire Eastern Front (except for Leningrad) from the fall of 1941 until mid-1943. Multiple scenarios (one map to very large) allow play to be picked up at various key points in the campaign. If you want a serious look at these pivotal campaigns while having fun at the same time, this is the game for you. Perhaps the Operational Combat System finest hour, this game is huge. Game Scale: Game Turn: Half Week Hex: 5 miles / 8 Km Units: Company to Division Game Inventory: Nine 22 x 34" full-color mapsheets (Maps A, B, C, D, E, F, G, H, J, K) One 14 x 22" full-color mapsheet (Map E) Ten dual-side printed countersheets (2,660 1/2" Unit counters) Three dual-side printed countersheets (840 1/2" Marker counters) One 48-page OCS v4.0 series rules booklet One 16-page Case Blue game rules booklet One 80-page Case Blue Scenario Book 1 One 48-page Case Blue Scenario Book 2 One 24-page Case Blue Axis Booklet One 24-page Case Blue Russian Booklet Two 4-page two-color OCS v4.0 Charts & Tables booklets Two 6-sided dice (from MMP web site:)

Autoren

Verlage

  • Rawstone
  • Multi-Man Publishing
  • The Gamers

Fragen und Antworten

Laut Katalog unterstützt Case Blue 2 Personen. Das ist die vom Verlag angegebene Spielerzahl, das Spiel ist also genau für diese Anzahl von Mitspielenden ausgelegt. Varianten für andere Gruppengrößen sind, sofern vorhanden, in der Anleitung deiner Ausgabe beschrieben; prüfe sie, bevor du eine andere Konfiguration aufbaust.