Last Battle: Ie Shima, 1945
BGG-Rang
BGG #10.585
BGG-Bewertung
7,3

Last Battle: Ie Shima, 1945

2015

Regelhilfe für Last Battle: Ie Shima, 1945

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1–2 Spieler
  • 120 Min.
  • 12+
  • Komplexität 2,2/5

Für 1 Person

Regelassistent für Last Battle: Ie Shima, 1945

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Last Battle: Ie Shima, 1945 ist ein Brettspiel aus dem Jahr 2015 für 1–2 Personen, mit 120 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Michael Rinella; die wichtigsten Mechaniken sind Dice Rolling, Simulation und Area-Impulse.

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Über das Spiel

Auf Englisch

Last Battle: Ie Shima, 1945 is a two-player game that simulates Operation Indispensable, the American invasion of the Japanese island of Ie Shima (Iejima or 伊江 島), April 16 to 21, 1945. https://en.wikipedia.org/wiki/Iejima The American player has plenty of well-trained infantry at their disposal. What they do not have in abundance is time. The island and its vital airfields must be conquered quickly to allow the 77th Infantry Division to be transferred to Okinawa as soon as possible. Even so the American side must achieve its mission with no more than a modest number of casualties otherwise the 77th will be in no condition to relieve the 96th Infantry Division on Okinawa as it did historically. An economy of force approach must be adopted and assets such as air power, armor, artillery, and the American Navy all used to maximum efficiency. The Japanese player has a mixed bag of forces ranging from regular army units to airfield construction personnel to island civilians. Defeating the invasion at the landing beaches isn’t the goal so much as making the invaders pay as high a price as possible. With this in mind the Japanese player must focus their defense on the best terrain—primarily Mount Gusuku and the urban areas adjacent to it—but always be on the lookout for opportunities to upset the American timetable with judicious placement of machine gun nests and pockets of civilian resistance behind American lines. The island’s artillery possesses the capability to inflict attritional losses on the invaders, and the threat of a kamikaze attack on the 5th Fleet is something the American player must account for. The arrival of night each turn opens the door for small Japanese assaults which, along with satchel charges, might produce a local victory as happened historically at Bloody Ridge, or at the very least see the American player surrendering control of the advantage marker to demand a reroll. Changes in the weather are random, but the arrival of rain benefits the Japanese side, as does the appearance of rubble in urban areas. An optional rule allows players to experience the uplifting presence of Ernie Pyle being close to the front and the leadership provided by Major Igawa personally joining the combat, though at the risk of seeing these historical figures killed in action. Game components: one cover sheet, one 22”x17” unmounted map, one countersheet of ½” counters, and a rulebook; all in a bag.

Verlage

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Revolution Games (II)
  • Take Aim Designs, LLC

Fragen und Antworten

Laut Katalog unterstützt Last Battle: Ie Shima, 1945 1–2 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.