
- BGG-Rang
- BGG #6.460
- BGG-Bewertung
- 8,6
Malifaux (Third Edition)
- 2 Spieler
- 90–120 Min.
- Komplexität 4,2/5
- 2019

Erweiterung für Malifaux
Regelhilfe für Malifaux: Dark Debts
Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

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Malifaux: Dark Debts ist eine Erweiterung für Malifaux für 2 Personen und ab 12 Jahren. Die wichtigsten Mechaniken sind Campaign / Battle Card Driven.
Auf Englisch
This Neverborn crew includes Jakob Lynch (leader), Hungering Darkness, and 3 Illuminated. From the Malifaux Tactica Wiki page: Jakob Lynch is a support master, able to manipulate fate and stack your hand. His totem is the heavy hitter of the pair and, some would argue, the thing in charge. The Hungering Darkness not only can do damage but he can infect models with the Brilliance which it then uses to control and manipulate them. The Hungering Darkness has a parasitic relationship with the rest of its crew using them to keep itself fed with Brilliance. Lynch is not the offensive powerhouse that his totem is, but he does bring several options to the table: Ace in the Hole Lynch plays with two Red Jokers, because he's that kind of honest. The "normal" one, and just for him, as in, the Lynch model, the Ace of Masks counts as a red joker, i.e. 14 in duels and Severe damage. Nice, eh? Better really if you have it in your hand, because you're more likely to flip it for one your minions. The Source A very straightforward spell, if you're on Brilliance (as most of his crew should be) then you get a small movement buff. Due to the small range of this aura, the models need to be beginning their activation close to Lynch, making this a good Turn 1 spell to help you get out of the gate that much faster, especially when combined with Mr. Graves and the push from Bar's Closed. Dead Man's Hand This is Lynch's signature spell and probably where most of his action points are going to be spent. The spell allows you to draw three cards, adding them to your hand, and depending on the even/odd value of the card flipped, your opponent will either get to draw a card or be forced to discard one. This spell is especially useful for helping to stack your hand (as you will gain all three cards except for aces and eights) before going into a big push with the Hungering Darkness. Due to the random nature of the spell's effect on your opponent's hand, it is not a reliable way to drain their hand of cards, and will generally provide them with the ability to card cycle more than anything else. Holdout Pistol Lynch has a reasonably decent Cb with his pistol, along with a middle of the road damage range and gunfighter, as you would expect with a pistol. The pistol does have a very interesting trigger, Malifaux Roulette, where rather than flipping damage as per usual, you instead randomly select a card from your opponent's hand. Based on the suit of this card, one of several effects is applied to the target model: This trigger is rather situational, but can see use if the target has high armor or your damage flip has several negative twists where the normal shot is unlikely to be of any serious utility. Most of the effects are debuffs (Paralyze, Poison, lowered stats) so if intending to use the trigger, try to pick a target that has yet to activate, where you'll get the most use out of the effect. Additionally, this trigger allows you to see a card in your opponent's hand, knowledge with is never bad. (Of note, if the card chosen is a Black Joker, your opponent gets to chose an effect to apply to Lynch instead!) His other pistol trigger, Pip the Ace, allows you to discard cards from your hand to receive additional positive twists to damage. This lets you discard low value cards from your hand to easily ramp up the pistol damage. Slave To Darkness One of his signature abilities, this allows Lynch to place (not summon) the Hungering Darkness on the table whenever a model with Brilliance dies for the low price of two cards of the same value. The Hungering Darkness enters play with wounds equal to half the value of the cards, rounded up. Maximizing the amount of wounds that the Hungering Darkness comes in on is not necessarily a high priority, as it is a Spirit and has multiple ways to heal itself. Although this ability is not restricted and can be used when you kill one of your opponent's models, it will give them an entire activation to deal with the totem, as it does not immediately activate like the Dreamer or LCB. One common way to use this ability is to run a Depleted into a mass of your opponent's models. If it dies to a melee attack, it explodes, causing damage, spreading brilliance, and bringing in the Hungering Darkness. The Illuminated are those who have been exposed to The Darkness' Brilliance for too long and it builds up inside them to turn them into tough, form shifting brawlers. It serves the role as a damage dealer and brilliance spreader when used with his preferred Master, Jakob.
Laut Katalog unterstützt Malifaux: Dark Debts 2 Personen. Das ist die vom Verlag angegebene Spielerzahl, das Spiel ist also genau für diese Anzahl von Mitspielenden ausgelegt. Varianten für andere Gruppengrößen sind, sofern vorhanden, in der Anleitung deiner Ausgabe beschrieben; prüfe sie, bevor du eine andere Konfiguration aufbaust.
Im Katalog wird Malifaux: Dark Debts ab 12 Jahren empfohlen. Das ist die Empfehlung des Verlags und berücksichtigt Leseanforderungen, Regelkomplexität und Kleinteile, nicht nur das Thema. Jüngere Kinder können oft mit Hilfe eines Erwachsenen mitspielen; beachte die Altersangabe deiner Ausgabe und die Brettspielerfahrung deiner Gruppe.
Malifaux: Dark Debts hat bei BoardGameGeek eine Komplexitätswertung von 1,0 von 5 und gilt damit als leichtes Spiel. Die Wertung zeigt, wie viel Regelwissen, Planung und Entscheidungen eine typische Partie verlangt. Schwerere Spiele brauchen bei der ersten Erklärung mehr Zeit, daher hilft vor dem Spieleabend eine Vorbereitungsanleitung.
Malifaux: Dark Debts gehört zu diesen Kategorien: Fantasy, Wargame und Horror. Die wichtigsten Mechaniken sind Campaign / Battle Card Driven. Kategorien beschreiben Thema und Setting eines Spiels, Mechaniken dagegen, was die Spielenden in ihrem Zug tatsächlich tun. Jede Mechanik führt zu einer Katalogseite mit ähnlichen Spielen, falls du etwas Vergleichbares suchst.
Im Katalog ist Malifaux: Dark Debts als Erweiterung zu Malifaux aufgeführt. Erweiterungen ergänzen das Grundspiel um neues Material, neue Regeln oder Szenarien und sind meist nicht eigenständig spielbar; du brauchst also Malifaux, um sie zu nutzen. Prüfe, ob deine Ausgabe von Malifaux kompatibel ist, da manche Erweiterungen zwischen den Auflagen überarbeitet wurden.