Maori Wars: The New Zealand Land Wars, 1845-1872
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BGG #12.095
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7,2

Maori Wars: The New Zealand Land Wars, 1845-1872

2018

Regelhilfe für Maori Wars: The New Zealand Land Wars, 1845-1872

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2 Spieler
  • 120 Min.
  • 12+
  • Komplexität 2,6/5

Für 2 Personen

Regelassistent für Maori Wars: The New Zealand Land Wars, 1845-1872

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Maori Wars: The New Zealand Land Wars, 1845-1872 ist ein Brettspiel aus dem Jahr 2018 für 2 Personen, mit 120 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von John Poniske; die wichtigsten Mechaniken sind Dice Rolling, Grid Movement und Hexagon Grid.

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Über das Spiel

Auf Englisch

Maori Wars is a simulation of the principal uprisings that took place between 1845 and 1872 due to British colonial incursions into native Maori lands on the North Island of New Zealand. Conflict involved the destruction of numerous villages, pas (strongly fortified villages that featured intricate trench-works) and colonial settlements. The war introduced the British to a wily well-armed enemy whose defense works and strategy of ambush surprised and stymied them. As scenarios progress so does the extent of the conflict. More British regulars, native born Australian troops and New Zealand militia enter and are allied with increasingly more tribes who tend to change sides at the most inopportune times (those supporting the British came to be known as Queenites). Historical scenarios feature low counter density, quick play time (under two hours), and features a novel bush-raiding rule that allows the Maori player to move units temporarily off the map and then back in a location of his choice. As the British player gains experience he learns to track these tribes. At which point he enters and battles these units in the bush. Maori resistance is dependent on village support so as fortified villages fall to British control, resistance melts away. Random battle dispatches reflect historical circumstances. Events such as: SEEK PEACE, NEW RELIGION, and CONCERNED TRIBES force players to deal with new and developing crises. The English may build forts but are penalized for fort-building as they historically caused local uprisings. Canoes and gunboats allow rapid transport and in the case of gunboats waterborne artillery support. Standard British artillery and cavalry are introduced but play only a minor supporting role. Terrain and knowledge of the terrain is the Maori’s secret weapon. Relative troop strength is designed to allow the possibility of historical outcomes not the proportionate historical strength. The overwhelming British superiority of men and firepower made the successes of the Maori forces all the more remarkable. Map Scale: 10 miles per hex Unit Size: Battalions/Strength Points Time Scale: 3 months per turn (from Legion Wargames website)

Fragen und Antworten

Laut Katalog unterstützt Maori Wars: The New Zealand Land Wars, 1845-1872 2 Personen. Das ist die vom Verlag angegebene Spielerzahl, das Spiel ist also genau für diese Anzahl von Mitspielenden ausgelegt. Varianten für andere Gruppengrößen sind, sofern vorhanden, in der Anleitung deiner Ausgabe beschrieben; prüfe sie, bevor du eine andere Konfiguration aufbaust.