Marengo: Morning Defeat, Afternoon Victory
BGG-Rang
BGG #24.732
BGG-Bewertung
5,9

Marengo: Morning Defeat, Afternoon Victory

2010

Regelhilfe für Marengo: Morning Defeat, Afternoon Victory

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1–2 Spieler
  • 60 Min.
  • 12+
  • Komplexität 2,8/5

Für 1 Person

Regelassistent für Marengo: Morning Defeat, Afternoon Victory

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Marengo: Morning Defeat, Afternoon Victory ist ein Brettspiel aus dem Jahr 2010 für 1–2 Personen, mit 60 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Chris Perello; die wichtigsten Mechaniken sind Dice Rolling, Grid Movement und Hexagon Grid.

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Über das Spiel

Auf Englisch

From the Decision Games' website: The Napoleon at War classics are being updated to a brigade-level system with artillery largely in separate units. After crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted when the main Austrian army in Italy, over 30,000 soldiers with 100 cannon, advanced against Napoleon's 18,000 troops and dozen cannon on the Marengo plain. Perceiving the danger, Napoleon urgently summoned his reserves and wayward detachments, bringing his strength up to near parity with the Austrians. It was just enough to forge victory from a potential disaster. Marengo utilizes the all-new Musket & Saber combat system, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the Napoleonic era while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, while reserves must be ready to plug holes or secure the line of retreat. A new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that era. Leaders accelerate the action, replicating the importance of their presence during battle. Supply trains and headquarters help armies function smoothly, forcing players to protect their logistical base. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.

Verlage

  • Decision Games (I)

Fragen und Antworten

Laut Katalog unterstützt Marengo: Morning Defeat, Afternoon Victory 1–2 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.