Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea
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Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

2003

Regelhilfe für Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–12 Spieler
  • 150 Min.
  • 12+
  • Komplexität 3,6/5

Regelassistent für Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

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Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea ist eine Brettspiel-Erweiterung aus dem Jahr 2003 für 2–12 Personen, mit 150 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Dave Schueler, Bill Madison, Larry Bond und Chris Carlson; die wichtigsten Mechaniken sind Hexagon Grid und Simulation.

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Über das Spiel

Auf Englisch

From the back of the box: During World War II, battles involving battleships and aircraft carriers overshadowed the daring exploits of motor torpedo boats and motor gunboats. However, these Mighty Midgets performed invaluable services, venturing out night after night to attack enemy naval, air and ground forces. They operated in every major theater of the war, from the warm waters of the Pacific and the Mediterranean, to the frigid fjords of the Barents Sea. This module contains 31 historical scenarios featuring small craft (American PT, German S boats, etc.), including interdependent scenarios in a campaign setting. A special role-playing section has been included that allows players to take on the role of a squadron commander, creating battle plans that depend on the skill and morale levels of his crews for victory or defeat. New data and modifications to the Command at Sea (CaS) game system (small craft damage, impulse movement, etc.) are introduced in this module. To scale down the CaS system to a level that covers damage by light weapons as small as .30 and .50 caliber machine guns took some tinkering, but the scenario design team of Dave Schueler and Bill Madison, along with the rules/data team of Chris Carlson and Larry Bond were up to the challenge. This module is a great addition to the CaS library and significantly expands the engagements that players can now re-create. Contents -New rules for operating small ships -Thirty-one new scenarios -A Motor Torpedo Boat campaign -New data for small ships -Data for ships not presented in earlier modules Note: This module is not a complete game in itself. You must have the standard rules to Command at Sea and the Rising Sun Data Annexes, second edition or later, to play all the scenarios. Expands (all are required): Command at Sea The Rising Sun: Command at Sea Volume I

Fragen und Antworten

Laut Katalog unterstützt Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea 2–12 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.