Operation Anaconda: Battle in Afghanistan, March 2002
BGG-Rang
BGG #18.405
BGG-Bewertung
6,9

Operation Anaconda: Battle in Afghanistan, March 2002

2012

Regelhilfe für Operation Anaconda: Battle in Afghanistan, March 2002

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1–2 Spieler
  • 120 Min.
  • Komplexität 1,8/5

Regelassistent für Operation Anaconda: Battle in Afghanistan, March 2002

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Operation Anaconda: Battle in Afghanistan, March 2002 ist ein Brettspiel aus dem Jahr 2012 für 1–2 Personen und mit 120 Minuten pro Partie. Entwickelt wurde es von Joseph Miranda; die wichtigsten Mechaniken sind Hexagon Grid.

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Über das Spiel

Auf Englisch

From the publisher' website: Operation Anaconda, the battle fought between Coalition forces and Al Qaeda in eastern Afghanistan in March of 2002. This battle was a combined US-Afghan-Coalition force attempt to surround and destroy Al Qaeda forces, but the operation fell apart owing to poor command control. While technically a Coalition victory, the battle demonstrated the strengths and weaknesses of both sides. The game system is based on the "Boots" system, which makes command-control the central feature of the design. Each player commands a combat force composed of one or more sub-commands. These sub-commands are maneuvered via picking Command Chits at random; When a Command Chit is picked, that sub-command is then activated. Since players do not know the order in which those Command Chits are picked, battles become chaotic fights as players strive to create and exploit opportunities. This is a two-player game, with one player commanding Coalition forces, and the other Al Qaeda. Combat in the game is quasi-tactical. Units fire at enemy targets at range. Additionally, the Coalition player has access to various types of fire support, such as airstrikes. However, owing to the chaotic nature of the battle, fire support as well as various reinforcements appear at random. The Al Qaeda player has the advantage of his units being deployed face down so that the Coalition player must use ISR (Intelligence-Surveillance-Reconnaissance) to reveal them. Game play becomes a tense contest between asymmetrical forces in the mountains of Afghanistan.

Mechanismen

Verlage

  • Decision Games (I)

Fragen und Antworten

Laut Katalog unterstützt Operation Anaconda: Battle in Afghanistan, March 2002 1–2 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.