Peek-a-Boo!
BGG-Rang
BGG #26.785
BGG-Bewertung
5,5

Peek-a-Boo!

2012

Regelhilfe für Peek-a-Boo!

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–4 Spieler
  • 30 Min.
  • 6+
  • Komplexität 1,3/5

Für 2 Personen

Regelassistent für Peek-a-Boo!

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Peek-a-Boo! ist ein Brettspiel aus dem Jahr 2012 für 2–4 Personen, mit 30 Minuten pro Partie und ab 6 Jahren. Entwickelt wurde es von Thomas Daum und Violetta Leitner; die wichtigsten Mechaniken sind Set Collection, Roll / Spin and Move und Memory.

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Über das Spiel

Auf Englisch

In Peek-a-Boo!, three children have placed sheets on their heads to pretend that they're ghosts – but unknown to them a real ghost has joined their playtime! It's up to you to determine under which sheet the real spirit is hiding as well as which color candle it's holding. To do this, players must make use of the mirrors in the castle surrounding the figures as everyone knows that true spirits don't cast a reflection... To set up for the game, each player receives a search tile showing a symbol, and 16 candle chips (each showing one of four colors and one of four symbols) are mixed and placed facedown on the spaces on the circular track. The mechanical doohickey in the game board – which lowers mirrors out of sight when one of the ghosts is used to crank a gear in the board – is set up. You secretly place one of the four colored candles in each ghost, then set them on the game board. On a turn, you roll the die. If you roll a number, you move a ghost of your choice the number of spaces indicated to try to land on a candle chip. If you do land on one, you reveal it, keeping the chip if it shows your symbol and leaving it faceup on the board otherwise. If you roll a ghost, you can conduct a mirror test, take a joker move, or do both. For the mirror test, you take one of the ghosts, place it in the center of the game board, then crank the gear (as each ghost has a coglike thing beneath it). If the mirrors disappear, you've found the real ghost! If not, you'll see the ghost reflected in a mirror and the angle of the mirror allows you to see the candle color; announce this color to all players. For a joker move, you move a ghost to any space of your choice to try to collect the chip on it. Once you have all four of your chips, you immediately test a ghost of your choice to see whether the mirrors fall. If they do, you need to then name the color of candle it holds. If you fail either test, you're out of the game and play continues until the next player tests a ghost. If you succeed, you've revealed the real ghost and win!

Verlage

  • Playroom Entertainment
  • Drei Magier Spiele

Fragen und Antworten

Laut Katalog unterstützt Peek-a-Boo! 2–4 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.