RoadKill
BGG-Rang
BGG #14.505
BGG-Bewertung
5,9

RoadKill

1993

Regelhilfe für RoadKill

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–10 Spieler
  • 90 Min.
  • 12+
  • Komplexität 2,4/5

Für 2 Personen

Regelassistent für RoadKill

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

RoadKill ist ein Brettspiel aus dem Jahr 1993 für 2–10 Personen, mit 90 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Don Greenwood und Dan Verssen; die wichtigsten Mechaniken sind Hand Management, Modular Board und Relative Movement.

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Über das Spiel

Auf Englisch

Description text from the back of the game-box: Cross-Country Demolition Racing in the 21st Century (or "Armored Leapfrog" as its adherents refer to it) brings visions of Mad Max in all his infinite glory to your tabletop in an easily played card game format. Each player competes in an armored racer equipped with an assortment of "accessories" not commonly found in your average Auto Parts store. Road hog won't let you pass? No problem… debate the right of way with a burst of your front machine-guns. Annoyed by that tailgater? …a few well-timed grenades should scrape him off your bumper. Reckless passer? …well, if your smoke screen doesn’t discourage him, a nudge from your scythe-blade hubcaps should do the job. And these are just the "standard" accessories. In the Advanced Game, you can customize your car into something even James Bond would envy. Running low on fuel … better pull into the next Rest Stop, but beware of sabotage or theft. Only losers nap during RoadKill. Besides, what better time to salt the track with tire spikes or change a road sign or two. Everything goes in Roadkill, an uproarious game of highway combat more vicious than the Santa Monica Freeway. Players vie for the lead so they may lay the next section of the course. For example, a player with a Nuclear Fuel Cell will want to lead the others on a merry chase through mountainous terrain to sap their fuel. However, someone already running on fumes will opt for a desert straight-away to finish the race before he must pit and relinquish the lead. But pole position has its price-attracting more than its share of misfortune, while slipstreaming provides opportunities back in the pack. As if the players don't heap enough mayhem upon each other, the game throws an endless series of monkey wrenches into play as cars breakdown, the road widens and narrows or comes to a temporary stop in a blizzard, rock slide, or drawbridge (or does it?). You never know what is around the bend in Roadkill.

Fragen und Antworten

Laut Katalog unterstützt RoadKill 2–10 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.