007 James Bond: Goldfinger
BGG rank
BGG #26,103
BGG rating
5.8

007 James Bond: Goldfinger

1985

Rules assistance for 007 James Bond: Goldfinger

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20 min
  • 8+
  • Complexity 1.3/5

Rules assistant for 007 James Bond: Goldfinger

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

007 James Bond: Goldfinger is a board game released in 1985 for 2 players, 20 minutes per game, and ages 8 and up. It was designed by G. Christopher King and its main mechanics are Roll / Spin and Move and Point to Point Movement.

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About the game

From the back of the box; "Team up with James Bond in the famous Aston Martin DB V! Can you outwit the Korean guards and Odd Job in this famous car chase? Every minute counts as you try to rescue Tilly Masterson and escape from Auric Enterprises." Overview: A two player only game where one player takes the role of James Bond in his Aston Martin. He must move around a board that simulates the grounds of Auric Enterprises and find the Tilly Masterson card before he can move off the board to win. The Aston Martin has a collection of special equipment (machine guns, oil slick, smoke screen, ejection seat) that helps him overcome the opponents four enemy cars that only have machine guns. There is also an Odd Job card, Old Lady (with machine gun) card, and a Mirror card (per the movie). Bond begins the game with a guard in his car with him and must use the ejection seat to eliminate him.

Questions and answers

007 James Bond: Goldfinger supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.