
- BGG rank
- BGG #26,943
- BGG rating
- 5.4
007 James Bond: Live and Let Die
- 2 players
- 45 min
- Complexity 1.2/5
- 1985

1985
Rules assistance for 007 James Bond: Goldfinger
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
007 James Bond: Goldfinger is a board game released in 1985 for 2 players, 20 minutes per game, and ages 8 and up. It was designed by G. Christopher King and its main mechanics are Roll / Spin and Move and Point to Point Movement.
From the back of the box; "Team up with James Bond in the famous Aston Martin DB V! Can you outwit the Korean guards and Odd Job in this famous car chase? Every minute counts as you try to rescue Tilly Masterson and escape from Auric Enterprises." Overview: A two player only game where one player takes the role of James Bond in his Aston Martin. He must move around a board that simulates the grounds of Auric Enterprises and find the Tilly Masterson card before he can move off the board to win. The Aston Martin has a collection of special equipment (machine guns, oil slick, smoke screen, ejection seat) that helps him overcome the opponents four enemy cars that only have machine guns. There is also an Odd Job card, Old Lady (with machine gun) card, and a Mirror card (per the movie). Bond begins the game with a guard in his car with him and must use the ejection seat to eliminate him.
007 James Bond: Goldfinger supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 007 James Bond: Goldfinger is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 007 James Bond: Goldfinger for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
007 James Bond: Goldfinger has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
007 James Bond: Goldfinger belongs to these categories: Movies / TV / Radio theme, Adventure, and Racing. Its main mechanics are Roll / Spin and Move and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 007 James Bond: Goldfinger are: G. Christopher King. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 007 James Bond: Goldfinger as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.