
- BGG rank
- BGG #11,995
- BGG rating
- 6.6
Armata Strigoi
- 2–5 players
- 60–90 min
- Complexity 2.2/5
- 2019

2011
Rules assistance for 011
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
011 is a board game released in 2011 for 3–6 players, 90 minutes per game, and ages 12 and up. It was designed by Marco Valtriani and its main mechanics are Variable Player Powers, Auction / Bidding, and Variable Phase Order.
It’s year “011” in an alternative 19th century. The Inscrutable Organ of Eternity is hidden somewhere in Turin, and it’s the only instrument that can prevent the coming Ragnarök. Only one of the 8 Characters in the game is the “Chosen One” who can play the Organ. One of the others, meanwhile, has been possessed by the Spirit of Fenrir the Wolf, and will try to prevent the Chosen One from reaching the Organ. The goal of the game, is to identify and deliver the Chosen One and the song of Making (which is composed as part of the game play) to the Inscrutable Organ of Eternity before the 12th hour. 011 is played over 11 rounds, called Hours. Each Hour is divided into 5 phases. All players, in order, must complete one phase, before the next phase begins: 1. Reveal Event 2. Bid for Turn Order 3. Place Clues on the Map 4. Character Actions and Movement 5. Play Location Tiles Once all 5 Phases are complete, advance the Hour Hand one space on the Ragnarök Clock. If the Hand reaches XII (and so, the 11th Hour has passed), the game ends and all players lose! Otherwise, a new Round begins with Phase 1.
011 supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 011 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 011 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
011 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
011 belongs to these categories: Deduction, Adventure, and Mythology. Its main mechanics are Variable Player Powers, Auction / Bidding, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 011 are: Marco Valtriani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 011 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.