
- BGG rank
- BGG #24,446
- BGG rating
- 6.1
Cloak & Dagger
- 2–4 players
- 30–60 min
- Complexity 1.6/5
- 1984

1976
Rules assistance for 10-Four, Good Buddy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
10-Four, Good Buddy is a board game released in 1976 for 2–4 players, 20 minutes per game, and ages 6 and up. It was designed by Carl Stahl and its main mechanics are Race and Roll / Spin and Move.
You're truckin' now! Enter the world of big rigs and Smokies. Players try to get their truck all the way around the board before anyone else. Play consists of players drawing a card which instructs them to spin one of the two spinners and possibly move one of two "Smokies" (Highway Patrol) or the "Bear In The Air" (Patroller in a helicopter). Smokies watch one of four "Bear Traps" covering three spaces, or can catch trucks on any space by landing on an adjoining space. The "Bear In The Air" watches one quarter of the board at a time and nabs you if you move more than seven spaces on your turn. This game gives a really big dose of CB slang, and is a lot of fun for the whole family!
10-Four, Good Buddy supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 10-Four, Good Buddy is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 10-Four, Good Buddy for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
10-Four, Good Buddy has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
10-Four, Good Buddy belongs to these categories: Humor, Movies / TV / Radio theme, and Transportation. Its main mechanics are Race and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 10-Four, Good Buddy are: Carl Stahl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 10-Four, Good Buddy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.