10' to Kill: Expansions
BGG rating
6.7

Expansion for 10' to Kill

10' to Kill: Expansions

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Rules assistance for 10' to Kill: Expansions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 10–15 min
  • 14+
  • Complexity 1.7/5

Rules assistant for 10' to Kill: Expansions

What would you like to know?

Answers come from the official rulebook, with the page to check.

10' to Kill: Expansions is an expansion for 10' to Kill released in 2015 for 2–5 players, 10–15 minutes per game, and ages 14 and up. It was designed by Benoit Bannier and its main mechanics are Player Elimination, Memory, and Secret Unit Deployment.

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About the game

5 mini-expansions included in the Kickstarter edition of the game. 5 Players Expansion Additional material for a fifth player: four additional location tiles (two ordinary and two sniper tiles), four additional characters, two police and a new player board. Bad Neighbourhood A new location tile. Police can't see in to the bad neighbourhood location tile from adjacent spaces. Black Friday A new location tile. Characters can only be moved from the Black Friday tile to adjacent spaces, rather than anywhere on the board. It's A Trap Two new location tiles. A hitman on one trap tile can kill a character on the other. The Collector Four special characters. Three are immune to one of the weapons (knife, pistol, sniper rifle) and the other requires two actions to kill. Killing 1/2/3/4 of these characters earns 1/3/6/9 points.

Editions

  • 10' to Kill: ExpansionsenLa Boîte de Jeu2015

Questions and answers

10' to Kill: Expansions supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.