
- BGG rank
- BGG #1,738
- BGG rating
- 6.7
Room 25
- 1–6 players
- 30 min
- Complexity 1.9/5
- 2013

Rules assistance for 10' to Kill: Expansions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
10' to Kill: Expansions is an expansion for 10' to Kill released in 2015 for 2–5 players, 10–15 minutes per game, and ages 14 and up. It was designed by Benoit Bannier and its main mechanics are Player Elimination, Memory, and Secret Unit Deployment.
5 mini-expansions included in the Kickstarter edition of the game. 5 Players Expansion Additional material for a fifth player: four additional location tiles (two ordinary and two sniper tiles), four additional characters, two police and a new player board. Bad Neighbourhood A new location tile. Police can't see in to the bad neighbourhood location tile from adjacent spaces. Black Friday A new location tile. Characters can only be moved from the Black Friday tile to adjacent spaces, rather than anywhere on the board. It's A Trap Two new location tiles. A hitman on one trap tile can kill a character on the other. The Collector Four special characters. Three are immune to one of the weapons (knife, pistol, sniper rifle) and the other requires two actions to kill. Killing 1/2/3/4 of these characters earns 1/3/6/9 points.
10' to Kill: Expansions supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 10' to Kill: Expansions is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 10' to Kill: Expansions for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
10' to Kill: Expansions has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
10' to Kill: Expansions belongs to these categories: Deduction, Murder / Mystery, and Bluffing. Its main mechanics are Player Elimination, Memory, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 10' to Kill: Expansions are: Benoit Bannier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 10' to Kill: Expansions as an expansion for 10' to Kill. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 10' to Kill to use it. Check that your edition of 10' to Kill is compatible, as some expansions were revised between editions.