
- BGG rank
- BGG #29,755
- BGG rating
- 5.3
Eragra: The Game of Eras and the First Step
- 2–4 players
- 90 min
- Complexity 3.2/5
- 2011

Rules assistance for 12 Realms: Ghost Town
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
12 Realms: Ghost Town is an expansion for 12 Realms released in 2015 for 3–5 players, 90 minutes per game, and ages 11 and up. It was designed by Michael Andresakis, Alexander Argyropoulos, and Ignazio Corrao and its main mechanics are Variable Player Powers, Area Movement, and Cooperative Game.
The epic journey continues as 12 Realms return with an expansion entitled Ghost Town! A new Realm is now challenging the heroes of the Fairy world and you must be ready to face the dark forces lie hidden in it. In this realm there is no Town because the Dark Lords cursed it and one the Heroes is trapped in there. Your object is to find the three missing items of the Marshall. You must complete this task before the Invasion Marker reaches number 16. When you find all the items, the Town will appear once again and then you will be able to travel to that Realm and help the trapped Hero to defeat all the Invaders. You must be very careful! The Ghost Town invaders have different abilities. As long as the Town is not visible you have to fight their Ghost side..!
12 Realms: Ghost Town supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 12 Realms: Ghost Town is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 12 Realms: Ghost Town for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
12 Realms: Ghost Town has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
12 Realms: Ghost Town belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Area Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 12 Realms: Ghost Town are: Michael Andresakis, Alexander Argyropoulos, and Ignazio Corrao. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 12 Realms: Ghost Town as an expansion for 12 Realms. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 12 Realms to use it. Check that your edition of 12 Realms is compatible, as some expansions were revised between editions.