12 Realms: Ghost Town
BGG rating
6.0

Expansion for 12 Realms

12 Realms: Ghost Town

2015

Rules assistance for 12 Realms: Ghost Town

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 90 min
  • 11+
  • Complexity 3.0/5

Rules assistant for 12 Realms: Ghost Town

What would you like to know?

Answers come from the official rulebook, with the page to check.

12 Realms: Ghost Town is an expansion for 12 Realms released in 2015 for 3–5 players, 90 minutes per game, and ages 11 and up. It was designed by Michael Andresakis, Alexander Argyropoulos, and Ignazio Corrao and its main mechanics are Variable Player Powers, Area Movement, and Cooperative Game.

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About the game

The epic journey continues as 12 Realms return with an expansion entitled Ghost Town! A new Realm is now challenging the heroes of the Fairy world and you must be ready to face the dark forces lie hidden in it. In this realm there is no Town because the Dark Lords cursed it and one the Heroes is trapped in there. Your object is to find the three missing items of the Marshall. You must complete this task before the Invasion Marker reaches number 16. When you find all the items, the Town will appear once again and then you will be able to travel to that Realm and help the trapped Hero to defeat all the Invaders. You must be very careful! The Ghost Town invaders have different abilities. As long as the Town is not visible you have to fight their Ghost side..!

Questions and answers

12 Realms: Ghost Town supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.