
- BGG rating
- 6.0
15 Days: Feathers & Lag Season
- 1–4 players
- 20 min
- 2020

2020
Rules assistance for 15 Days
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
15 Days is a board game released in 2020 for 1–4 players, 20 minutes per game, and ages 14 and up. It was designed by Francesco Testini and its main mechanics are Hand Management and Set Collection.
In 15 days, you will take alternating turns until a player completes all 4 Season sets, or when 1 of the 2 season stacks is empty. On each turn players choose 2 out of 4 possible actions: Take 2 Season cards from any of the two season stacks to your hand. You may choose a different season stack for each card you draw. Take 1 face-up card from either the market by drafting the topmost card of one of the 3 Market columns or the topmost card from the discard pile. Place cards in one of the four corners of your player card considering each corner can only contain a single season composed of one card of each number. Placing cards can be done by discarding other cards from your hand. Finally, you can discard 2 cards from your hand, that are identical to any of the season cards already played in front of you, to take a wild card. Immediately place the wild card in a position of your choice where a number is missing. The wild card replaces the missing number. By having the majority of Season cards of 1 type, take the corresponding wooden animal. Wooden animals give different small advantages, like increasing your hand limit or getting a discount when placing cards. At the end of the game score: 1 point per card, counting only the longest uninterrupted sequence of numbers in each season. 2 points for every Wooden animal you own, and -2 points for every empty corner on the player card. -description from publisher The player with the most points will win the game.
15 Days supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 15 Days is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 15 Days for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
15 Days has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
15 Days belongs to these categories: Card Game and Animals. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 15 Days are: Francesco Testini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 15 Days as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.